blob: 6a1fa7c69c6b38c80f33bfeee0e9b4beb016ce5c [file]
// flags: --hlsl-shader-model 62
enable f16;
@group(0) @binding(0) var<uniform> u : mat4x3<f16>;
var<workgroup> w : mat4x3<f16>;
@compute @workgroup_size(1)
fn f() {
w = u;
w[1] = u[0];
w[1] = u[0].zxy;
w[0][1] = u[1][0];
}