blob: 083ce5871a60dcf27e86ab448dbe3eb8ecbfc5a8 [file]
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
layout(binding = 0, std140)
uniform u_block_std140_1_ubo {
f16vec3 inner_col0;
f16vec3 inner_col1;
f16vec3 inner_col2;
f16vec3 inner_col3;
} v;
shared f16mat4x3 w;
void f_inner(uint tint_local_index) {
if ((tint_local_index < 1u)) {
w = f16mat4x3(f16vec3(0.0hf), f16vec3(0.0hf), f16vec3(0.0hf), f16vec3(0.0hf));
}
barrier();
w = f16mat4x3(v.inner_col0, v.inner_col1, v.inner_col2, v.inner_col3);
w[1u] = f16mat4x3(v.inner_col0, v.inner_col1, v.inner_col2, v.inner_col3)[0u];
w[1u] = f16mat4x3(v.inner_col0, v.inner_col1, v.inner_col2, v.inner_col3)[0u].zxy;
w[0u].y = f16mat4x3(v.inner_col0, v.inner_col1, v.inner_col2, v.inner_col3)[1u].x;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f_inner(gl_LocalInvocationIndex);
}