| #version 310 es | |
| layout(binding = 0, std140) | |
| uniform m_block_std140_1_ubo { | |
| vec3 inner_col0; | |
| uint tint_pad_0; | |
| vec3 inner_col1; | |
| uint tint_pad_1; | |
| vec3 inner_col2; | |
| uint tint_pad_2; | |
| vec3 inner_col3; | |
| } v; | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| mat4x3 v_1 = mat4x3(v.inner_col0, v.inner_col1, v.inner_col2, v.inner_col3); | |
| mat4x3 l_m = v_1; | |
| vec3 l_m_1 = v_1[1u]; | |
| } |