blob: 0d08ea41faba36ecaa8ba4fa2fbe2a7f7c1bcd8f [file]
#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct tint_packed_vec3_f32_array_element {
/* 0x0000 */ packed_float3 packed;
/* 0x000c */ tint_array<int8_t, 4> tint_pad;
};
struct tint_module_vars_struct {
const constant tint_array<tint_packed_vec3_f32_array_element, 4>* m;
};
kernel void f(const constant tint_array<tint_packed_vec3_f32_array_element, 4>* m [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.m=m};
const constant tint_array<tint_packed_vec3_f32_array_element, 4>* const p_m = tint_module_vars.m;
const constant packed_float3* const p_m_1 = (&(*p_m)[1u].packed);
tint_array<tint_packed_vec3_f32_array_element, 4> const v = (*p_m);
float4x3 const l_m = float4x3(float3(v[0u].packed), float3(v[1u].packed), float3(v[2u].packed), float3(v[3u].packed));
float3 const l_m_1 = float3((*p_m_1));
}