| #version 310 es |
| |
| layout(binding = 0, std140) |
| uniform u_block_std140_1_ubo { |
| vec3 inner_col0; |
| uint tint_pad_0; |
| vec3 inner_col1; |
| uint tint_pad_1; |
| vec3 inner_col2; |
| uint tint_pad_2; |
| vec3 inner_col3; |
| } v; |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| mat3x4 t = transpose(mat4x3(v.inner_col0, v.inner_col1, v.inner_col2, v.inner_col3)); |
| float l = length(mat4x3(v.inner_col0, v.inner_col1, v.inner_col2, v.inner_col3)[1u]); |
| float a = abs(mat4x3(v.inner_col0, v.inner_col1, v.inner_col2, v.inner_col3)[0u].zxy.x); |
| } |