| #include <metal_stdlib> |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct tint_packed_vec3_f32_array_element { |
| /* 0x0000 */ packed_float3 packed; |
| /* 0x000c */ tint_array<int8_t, 4> tint_pad; |
| }; |
| |
| struct tint_module_vars_struct { |
| const constant tint_array<tint_packed_vec3_f32_array_element, 4>* u; |
| }; |
| |
| kernel void f(const constant tint_array<tint_packed_vec3_f32_array_element, 4>* u [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.u=u}; |
| tint_array<tint_packed_vec3_f32_array_element, 4> const v = (*tint_module_vars.u); |
| float3x4 const t = transpose(float4x3(float3(v[0u].packed), float3(v[1u].packed), float3(v[2u].packed), float3(v[3u].packed))); |
| float const l = length(float3((*tint_module_vars.u)[1u].packed)); |
| float const a = abs(float3((*tint_module_vars.u)[0u].packed).zxy.x); |
| } |