blob: 3e385a8af45a1a12a4636fcf6d7db8674fc171e8 [file]
#version 310 es
layout(binding = 0, std140)
uniform m_block_1_ubo {
mat4 inner;
} v;
int counter = 0;
int i() {
uint v_1 = uint(counter);
counter = int((v_1 + uint(1)));
return counter;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
uint v_2 = min(uint(i()), 3u);
mat4 l_m = v.inner;
vec4 l_m_i = v.inner[v_2];
}