| #version 310 es | |
| layout(binding = 0, std140) | |
| uniform m_block_1_ubo { | |
| mat4 inner; | |
| } v; | |
| int counter = 0; | |
| int i() { | |
| uint v_1 = uint(counter); | |
| counter = int((v_1 + uint(1))); | |
| return counter; | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| uint v_2 = min(uint(i()), 3u); | |
| mat4 l_m = v.inner; | |
| vec4 l_m_i = v.inner[v_2]; | |
| } |