| #version 310 es | |
| layout(binding = 0, std140) | |
| uniform u_block_1_ubo { | |
| mat4 inner; | |
| } v_1; | |
| void a(mat4 m) { | |
| } | |
| void b(vec4 v) { | |
| } | |
| void c(float f_1) { | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| a(v_1.inner); | |
| b(v_1.inner[1u]); | |
| b(v_1.inner[1u].ywxz); | |
| c(v_1.inner[1u].x); | |
| c(v_1.inner[1u].ywxz.x); | |
| } |