| #version 310 es | |
| struct UniformBuffer { | |
| ivec3 d; | |
| uint tint_pad_0; | |
| }; | |
| layout(binding = 0, std140) | |
| uniform u_input_block_1_ubo { | |
| UniformBuffer inner; | |
| } v; | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| ivec3 temp = ivec3((uvec3(v.inner.d) << (uvec3(0u) & uvec3(31u)))); | |
| } |