blob: f318657839ed3db7a3110d7db9e43abd6318c2c9 [file]
#version 310 es
struct UniformBuffer {
ivec3 d;
uint tint_pad_0;
};
layout(binding = 0, std140)
uniform u_input_block_1_ubo {
UniformBuffer inner;
} v;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
ivec3 temp = ivec3((uvec3(v.inner.d) << (uvec3(0u) & uvec3(31u))));
}