| #version 310 es | |
| struct Input { | |
| ivec3 position; | |
| uint tint_pad_0; | |
| }; | |
| layout(binding = 0, std430) | |
| buffer input_block_1_ssbo { | |
| Input inner; | |
| } v; | |
| void main_inner(uvec3 id) { | |
| uvec3 v_1 = uvec3(v.inner.position); | |
| ivec3 pos = ivec3((v_1 - uvec3(ivec3(0)))); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| main_inner(gl_GlobalInvocationID); | |
| } |