blob: 2a0e15c70bee43eef72b339dcdbfaae0c91e4109 [file]
#version 310 es
struct Input {
ivec3 position;
uint tint_pad_0;
};
layout(binding = 0, std430)
buffer input_block_1_ssbo {
Input inner;
} v;
void main_inner(uvec3 id) {
uvec3 v_1 = uvec3(v.inner.position);
ivec3 pos = ivec3((v_1 - uvec3(ivec3(0))));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
main_inner(gl_GlobalInvocationID);
}