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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <gmock/gmock.h>
#include "tests/DawnTest.h"
#include <array>
#include <cstring>
using namespace testing;
class MockFenceOnCompletionCallback {
public:
MOCK_METHOD(void, Call, (WGPUFenceCompletionStatus status, void* userdata));
};
static std::unique_ptr<MockFenceOnCompletionCallback> mockFenceOnCompletionCallback;
static void ToMockFenceOnCompletionCallback(WGPUFenceCompletionStatus status, void* userdata) {
mockFenceOnCompletionCallback->Call(status, userdata);
}
class MockPopErrorScopeCallback {
public:
MOCK_METHOD(void, Call, (WGPUErrorType type, const char* message, void* userdata));
};
static std::unique_ptr<MockPopErrorScopeCallback> mockPopErrorScopeCallback;
static void ToMockPopErrorScopeCallback(WGPUErrorType type, const char* message, void* userdata) {
mockPopErrorScopeCallback->Call(type, message, userdata);
}
class FenceTests : public DawnTest {
private:
struct CallbackInfo {
FenceTests* test;
uint64_t value;
WGPUFenceCompletionStatus status;
int32_t callIndex = -1; // If this is -1, the callback was not called
void Update(WGPUFenceCompletionStatus status) {
this->callIndex = test->mCallIndex++;
this->status = status;
}
};
int32_t mCallIndex;
protected:
FenceTests() : mCallIndex(0) {
}
void SetUp() override {
DawnTest::SetUp();
mockFenceOnCompletionCallback = std::make_unique<MockFenceOnCompletionCallback>();
mockPopErrorScopeCallback = std::make_unique<MockPopErrorScopeCallback>();
}
void TearDown() override {
mockFenceOnCompletionCallback = nullptr;
mockPopErrorScopeCallback = nullptr;
DawnTest::TearDown();
}
void WaitForCompletedValue(wgpu::Fence fence, uint64_t completedValue) {
while (fence.GetCompletedValue() < completedValue) {
WaitABit();
}
}
};
// Test that signaling a fence updates the completed value
TEST_P(FenceTests, SimpleSignal) {
wgpu::FenceDescriptor descriptor;
descriptor.initialValue = 1u;
wgpu::Fence fence = queue.CreateFence(&descriptor);
// Completed value starts at initial value
EXPECT_EQ(fence.GetCompletedValue(), 1u);
queue.Signal(fence, 2);
WaitForCompletedValue(fence, 2);
// Completed value updates to signaled value
EXPECT_EQ(fence.GetCompletedValue(), 2u);
}
// Test callbacks are called in increasing order of fence completion value
TEST_P(FenceTests, OnCompletionOrdering) {
wgpu::Fence fence = queue.CreateFence();
queue.Signal(fence, 4);
{
testing::InSequence s;
EXPECT_CALL(*mockFenceOnCompletionCallback,
Call(WGPUFenceCompletionStatus_Success, this + 0))
.Times(1);
EXPECT_CALL(*mockFenceOnCompletionCallback,
Call(WGPUFenceCompletionStatus_Success, this + 1))
.Times(1);
EXPECT_CALL(*mockFenceOnCompletionCallback,
Call(WGPUFenceCompletionStatus_Success, this + 2))
.Times(1);
EXPECT_CALL(*mockFenceOnCompletionCallback,
Call(WGPUFenceCompletionStatus_Success, this + 3))
.Times(1);
}
fence.OnCompletion(2u, ToMockFenceOnCompletionCallback, this + 2);
fence.OnCompletion(0u, ToMockFenceOnCompletionCallback, this + 0);
fence.OnCompletion(3u, ToMockFenceOnCompletionCallback, this + 3);
fence.OnCompletion(1u, ToMockFenceOnCompletionCallback, this + 1);
WaitForCompletedValue(fence, 4);
}
// Test callbacks still occur if Queue::Signal happens multiple times
TEST_P(FenceTests, MultipleSignalOnCompletion) {
wgpu::Fence fence = queue.CreateFence();
queue.Signal(fence, 2);
queue.Signal(fence, 4);
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, nullptr))
.Times(1);
fence.OnCompletion(3u, ToMockFenceOnCompletionCallback, nullptr);
WaitForCompletedValue(fence, 4);
}
// Test callbacks still occur if Queue::Signal and fence::OnCompletion happens multiple times
TEST_P(FenceTests, SignalOnCompletionWait) {
wgpu::Fence fence = queue.CreateFence();
queue.Signal(fence, 2);
queue.Signal(fence, 6);
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 2))
.Times(1);
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 6))
.Times(1);
fence.OnCompletion(1u, ToMockFenceOnCompletionCallback, this + 2);
fence.OnCompletion(5u, ToMockFenceOnCompletionCallback, this + 6);
WaitForCompletedValue(fence, 6);
}
// Test callbacks still occur if Queue::Signal and fence::OnCompletion happens multiple times
TEST_P(FenceTests, SignalOnCompletionWaitStaggered) {
wgpu::Fence fence = queue.CreateFence();
queue.Signal(fence, 2);
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 2))
.Times(1);
fence.OnCompletion(1u, ToMockFenceOnCompletionCallback, this + 2);
queue.Signal(fence, 4);
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 4))
.Times(1);
fence.OnCompletion(3u, ToMockFenceOnCompletionCallback, this + 4);
WaitForCompletedValue(fence, 4);
}
// Test all callbacks are called if they are added for the same fence value
TEST_P(FenceTests, OnCompletionMultipleCallbacks) {
wgpu::Fence fence = queue.CreateFence();
queue.Signal(fence, 4);
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 0))
.Times(1);
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 1))
.Times(1);
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 2))
.Times(1);
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 3))
.Times(1);
fence.OnCompletion(4u, ToMockFenceOnCompletionCallback, this + 0);
fence.OnCompletion(4u, ToMockFenceOnCompletionCallback, this + 1);
fence.OnCompletion(4u, ToMockFenceOnCompletionCallback, this + 2);
fence.OnCompletion(4u, ToMockFenceOnCompletionCallback, this + 3);
WaitForCompletedValue(fence, 4u);
}
// TODO(enga): Enable when fence is removed from fence signal tracker
// Currently it holds a reference and is not destructed
TEST_P(FenceTests, DISABLED_DestroyBeforeOnCompletionEnd) {
wgpu::Fence fence = queue.CreateFence();
// The fence in this block will be deleted when it goes out of scope
{
wgpu::Fence testFence = queue.CreateFence();
queue.Signal(testFence, 4);
EXPECT_CALL(*mockFenceOnCompletionCallback,
Call(WGPUFenceCompletionStatus_Unknown, this + 0))
.Times(1);
EXPECT_CALL(*mockFenceOnCompletionCallback,
Call(WGPUFenceCompletionStatus_Unknown, this + 1))
.Times(1);
EXPECT_CALL(*mockFenceOnCompletionCallback,
Call(WGPUFenceCompletionStatus_Unknown, this + 2))
.Times(1);
EXPECT_CALL(*mockFenceOnCompletionCallback,
Call(WGPUFenceCompletionStatus_Unknown, this + 3))
.Times(1);
testFence.OnCompletion(1u, ToMockFenceOnCompletionCallback, this + 0);
testFence.OnCompletion(2u, ToMockFenceOnCompletionCallback, this + 1);
testFence.OnCompletion(2u, ToMockFenceOnCompletionCallback, this + 2);
testFence.OnCompletion(3u, ToMockFenceOnCompletionCallback, this + 3);
}
// Wait for another fence to be sure all callbacks have cleared
queue.Signal(fence, 1);
WaitForCompletedValue(fence, 1);
}
// Regression test that validation errors that are tracked client-side are captured
// in error scopes.
TEST_P(FenceTests, ClientValidationErrorInErrorScope) {
wgpu::Fence fence = queue.CreateFence();
queue.Signal(fence, 4);
device.PushErrorScope(wgpu::ErrorFilter::Validation);
queue.Signal(fence, 2);
EXPECT_CALL(*mockPopErrorScopeCallback, Call(WGPUErrorType_Validation, _, this)).Times(1);
device.PopErrorScope(ToMockPopErrorScopeCallback, this);
WaitForCompletedValue(fence, 4);
}
DAWN_INSTANTIATE_TEST(FenceTests, D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend());