)]}'
{
  "commit": "6515d33ab7f27a1f4e2b901c840a004b38de85fa",
  "tree": "2e4d1a8dd244e642263d45f8e5542d7fea2cb66f",
  "parents": [
    "fe4497cb6092f501e247889d8dc23b1292314427"
  ],
  "author": {
    "name": "David Neto",
    "email": "dneto@google.com",
    "time": "Tue Jul 30 18:39:47 2024 +0000"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Tue Jul 30 18:39:47 2024 +0000"
  },
  "message": "Roll DirectX Shader Compiler from (ef4f44de20c7 to b6f7ff81e9cea7) 5 revisions\n\nUpdate GN build to understand the new dxcvalidator library.\nMake it another lib, so that global variables are stripped.\n\nbc91bc57c Reserve some RDAT/DXIL enum values used by the mesh node preview (#6818)\n716e74100 [NFC] create static lib for validator. (#6811)\naa048b81e Fix escape in Python string in lit.cfg (#6826)\n9ef04817e Avoid OOB index when fixing constant array-initialization (#6825)\nb6f7ff81e Use llvm_assert/assert.h on all platforms, not just Windows (#6815)\n\nChange-Id: I3e0f05f931b31cfda67b739b9838f119e03fbaf9\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/200248\nCommit-Queue: Antonio Maiorano \u003camaiorano@google.com\u003e\nReviewed-by: dan sinclair \u003cdsinclair@chromium.org\u003e\nAuto-Submit: David Neto \u003cdneto@google.com\u003e\nReviewed-by: Antonio Maiorano \u003camaiorano@google.com\u003e\n",
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