commit | 697e906201c0583a4b5b5962a8de81407dedbfc0 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Wed Aug 28 20:47:54 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Aug 28 20:47:54 2024 +0000 |
tree | 7c1e15a2545ee0b1a1f9e099903715b83b2e80e8 | |
parent | 5bcf809066964aafb72289ffca25a3100ea98348 [diff] |
[spirv][ir] Add memory model annotations to texture Load/Store This CL adds the Vulkan Memory Model `NonPrivateTexel` annotation to the texture loads and stores. Bug: 348702031 Change-Id: Iaa50f5935dbeead33b63bd38edd146ac0962d2bb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/203654 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.