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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/unittests/validation/ValidationTest.h"
#include "common/Constants.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/TextureFormatUtils.h"
#include "utils/WGPUHelpers.h"
namespace {
class TextureValidationTest : public ValidationTest {
protected:
void SetUp() override {
queue = device.GetDefaultQueue();
}
wgpu::TextureDescriptor CreateDefaultTextureDescriptor() {
wgpu::TextureDescriptor descriptor;
descriptor.size.width = kWidth;
descriptor.size.height = kHeight;
descriptor.size.depth = 1;
descriptor.arrayLayerCount = kDefaultArraySize;
descriptor.mipLevelCount = kDefaultMipLevels;
descriptor.sampleCount = kDefaultSampleCount;
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.format = kDefaultTextureFormat;
descriptor.usage = wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::Sampled;
return descriptor;
}
wgpu::Queue queue;
private:
static constexpr uint32_t kWidth = 32;
static constexpr uint32_t kHeight = 32;
static constexpr uint32_t kDefaultArraySize = 1;
static constexpr uint32_t kDefaultMipLevels = 1;
static constexpr uint32_t kDefaultSampleCount = 1;
static constexpr wgpu::TextureFormat kDefaultTextureFormat = wgpu::TextureFormat::RGBA8Unorm;
};
// Test the validation of sample count
TEST_F(TextureValidationTest, SampleCount) {
wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
// sampleCount == 1 is allowed.
{
wgpu::TextureDescriptor descriptor = defaultDescriptor;
descriptor.sampleCount = 1;
device.CreateTexture(&descriptor);
}
// sampleCount == 4 is allowed.
{
wgpu::TextureDescriptor descriptor = defaultDescriptor;
descriptor.sampleCount = 4;
device.CreateTexture(&descriptor);
}
// It is an error to create a texture with an invalid sampleCount.
{
wgpu::TextureDescriptor descriptor = defaultDescriptor;
descriptor.sampleCount = 3;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
// It is an error to create a multisampled texture with mipLevelCount > 1.
{
wgpu::TextureDescriptor descriptor = defaultDescriptor;
descriptor.sampleCount = 4;
descriptor.mipLevelCount = 2;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
// Currently we do not support multisampled 2D array textures.
{
wgpu::TextureDescriptor descriptor = defaultDescriptor;
descriptor.sampleCount = 4;
descriptor.arrayLayerCount = 2;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
// It is an error to set TextureUsage::Storage when sampleCount > 1.
{
wgpu::TextureDescriptor descriptor = defaultDescriptor;
descriptor.sampleCount = 4;
descriptor.usage |= wgpu::TextureUsage::Storage;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
}
// Test the validation of the mip level count
TEST_F(TextureValidationTest, MipLevelCount) {
wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
// mipLevelCount == 1 is allowed
{
wgpu::TextureDescriptor descriptor = defaultDescriptor;
descriptor.size.width = 32;
descriptor.size.height = 32;
descriptor.mipLevelCount = 1;
device.CreateTexture(&descriptor);
}
// mipLevelCount == 0 is an error
{
wgpu::TextureDescriptor descriptor = defaultDescriptor;
descriptor.size.width = 32;
descriptor.size.height = 32;
descriptor.mipLevelCount = 0;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
// Full mip chains are allowed
{
wgpu::TextureDescriptor descriptor = defaultDescriptor;
descriptor.size.width = 32;
descriptor.size.height = 32;
// Mip level sizes: 32, 16, 8, 4, 2, 1
descriptor.mipLevelCount = 6;
device.CreateTexture(&descriptor);
}
// Too big mip chains on width are disallowed
{
wgpu::TextureDescriptor descriptor = defaultDescriptor;
descriptor.size.width = 31;
descriptor.size.height = 32;
// Mip level width: 31, 15, 7, 3, 1, 1
descriptor.mipLevelCount = 7;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
// Too big mip chains on height are disallowed
{
wgpu::TextureDescriptor descriptor = defaultDescriptor;
descriptor.size.width = 32;
descriptor.size.height = 31;
// Mip level height: 31, 15, 7, 3, 1, 1
descriptor.mipLevelCount = 7;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
// Undefined shift check if miplevel is bigger than the integer bit width.
{
wgpu::TextureDescriptor descriptor = defaultDescriptor;
descriptor.size.width = 32;
descriptor.size.height = 32;
descriptor.mipLevelCount = 100;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
// Non square mip map halves the resolution until a 1x1 dimension.
{
wgpu::TextureDescriptor descriptor = defaultDescriptor;
descriptor.size.width = 32;
descriptor.size.height = 8;
// Mip maps: 32 * 8, 16 * 4, 8 * 2, 4 * 1, 2 * 1, 1 * 1
descriptor.mipLevelCount = 6;
device.CreateTexture(&descriptor);
}
// Mip level exceeding kMaxTexture2DMipLevels not allowed
{
wgpu::TextureDescriptor descriptor = defaultDescriptor;
descriptor.size.width = 1 >> kMaxTexture2DMipLevels;
descriptor.size.height = 1 >> kMaxTexture2DMipLevels;
descriptor.mipLevelCount = kMaxTexture2DMipLevels + 1u;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
}
// Test the validation of array layer count
TEST_F(TextureValidationTest, ArrayLayerCount) {
wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
// Array layer count exceeding kMaxTexture2DArrayLayers is not allowed
{
wgpu::TextureDescriptor descriptor = defaultDescriptor;
descriptor.arrayLayerCount = kMaxTexture2DArrayLayers + 1u;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
// Array layer count less than kMaxTexture2DArrayLayers is allowed;
{
wgpu::TextureDescriptor descriptor = defaultDescriptor;
descriptor.arrayLayerCount = kMaxTexture2DArrayLayers >> 1;
device.CreateTexture(&descriptor);
}
// Array layer count equal to kMaxTexture2DArrayLayers is allowed;
{
wgpu::TextureDescriptor descriptor = defaultDescriptor;
descriptor.arrayLayerCount = kMaxTexture2DArrayLayers;
device.CreateTexture(&descriptor);
}
}
// Test the validation of texture size
TEST_F(TextureValidationTest, TextureSize) {
wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
// Texture size exceeding kMaxTextureSize is not allowed
{
wgpu::TextureDescriptor descriptor = defaultDescriptor;
descriptor.size.width = kMaxTextureSize + 1u;
descriptor.size.height = kMaxTextureSize + 1u;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
// Texture size less than kMaxTextureSize is allowed
{
wgpu::TextureDescriptor descriptor = defaultDescriptor;
descriptor.size.width = kMaxTextureSize >> 1;
descriptor.size.height = kMaxTextureSize >> 1;
device.CreateTexture(&descriptor);
}
// Texture equal to kMaxTextureSize is allowed
{
wgpu::TextureDescriptor descriptor = defaultDescriptor;
descriptor.size.width = kMaxTextureSize;
descriptor.size.height = kMaxTextureSize;
device.CreateTexture(&descriptor);
}
}
// Test that it is valid to destroy a texture
TEST_F(TextureValidationTest, DestroyTexture) {
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
wgpu::Texture texture = device.CreateTexture(&descriptor);
texture.Destroy();
}
// Test that it's valid to destroy a destroyed texture
TEST_F(TextureValidationTest, DestroyDestroyedTexture) {
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
wgpu::Texture texture = device.CreateTexture(&descriptor);
texture.Destroy();
texture.Destroy();
}
// Test that it's invalid to submit a destroyed texture in a queue
// in the case of destroy, encode, submit
TEST_F(TextureValidationTest, DestroyEncodeSubmit) {
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
wgpu::Texture texture = device.CreateTexture(&descriptor);
wgpu::TextureView textureView = texture.CreateView();
utils::ComboRenderPassDescriptor renderPass({textureView});
// Destroy the texture
texture.Destroy();
wgpu::CommandEncoder encoder_post_destroy = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder_post_destroy.BeginRenderPass(&renderPass);
pass.EndPass();
}
wgpu::CommandBuffer commands = encoder_post_destroy.Finish();
// Submit should fail due to destroyed texture
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
}
// Test that it's invalid to submit a destroyed texture in a queue
// in the case of encode, destroy, submit
TEST_F(TextureValidationTest, EncodeDestroySubmit) {
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
wgpu::Texture texture = device.CreateTexture(&descriptor);
wgpu::TextureView textureView = texture.CreateView();
utils::ComboRenderPassDescriptor renderPass({textureView});
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.EndPass();
}
wgpu::CommandBuffer commands = encoder.Finish();
// Destroy the texture
texture.Destroy();
// Submit should fail due to destroyed texture
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
}
// Test it is an error to create an OutputAttachment texture with a non-renderable format.
TEST_F(TextureValidationTest, NonRenderableAndOutputAttachment) {
wgpu::TextureDescriptor descriptor;
descriptor.size = {1, 1, 1};
descriptor.usage = wgpu::TextureUsage::OutputAttachment;
// Succeeds because RGBA8Unorm is renderable
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
device.CreateTexture(&descriptor);
wgpu::TextureFormat nonRenderableFormats[] = {
wgpu::TextureFormat::RG11B10Float,
wgpu::TextureFormat::R8Snorm,
wgpu::TextureFormat::RG8Snorm,
wgpu::TextureFormat::RGBA8Snorm,
};
for (wgpu::TextureFormat format : nonRenderableFormats) {
// Fails because `format` is non-renderable
descriptor.format = format;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
}
// Test it is an error to create a Storage texture with any format that doesn't support
// TextureUsage::Storage texture usages.
TEST_F(TextureValidationTest, TextureFormatNotSupportTextureUsageStorage) {
wgpu::TextureDescriptor descriptor;
descriptor.size = {1, 1, 1};
descriptor.usage = wgpu::TextureUsage::Storage;
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
descriptor.format = format;
if (utils::TextureFormatSupportsStorageTexture(format)) {
device.CreateTexture(&descriptor);
} else {
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
}
}
// Test it is an error to create a texture with format "Undefined".
TEST_F(TextureValidationTest, TextureFormatUndefined) {
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
descriptor.format = wgpu::TextureFormat::Undefined;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
// TODO(jiawei.shao@intel.com): add tests to verify we cannot create 1D or 3D textures with
// compressed texture formats.
class CompressedTextureFormatsValidationTests : public TextureValidationTest {
public:
CompressedTextureFormatsValidationTests() : TextureValidationTest() {
device = CreateDeviceFromAdapter(adapter, {"texture_compression_bc"});
}
protected:
wgpu::TextureDescriptor CreateDefaultTextureDescriptor() {
wgpu::TextureDescriptor descriptor =
TextureValidationTest::CreateDefaultTextureDescriptor();
descriptor.usage =
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
return descriptor;
}
const std::array<wgpu::TextureFormat, 14> kBCFormats = {
wgpu::TextureFormat::BC1RGBAUnorm, wgpu::TextureFormat::BC1RGBAUnormSrgb,
wgpu::TextureFormat::BC2RGBAUnorm, wgpu::TextureFormat::BC2RGBAUnormSrgb,
wgpu::TextureFormat::BC3RGBAUnorm, wgpu::TextureFormat::BC3RGBAUnormSrgb,
wgpu::TextureFormat::BC4RUnorm, wgpu::TextureFormat::BC4RSnorm,
wgpu::TextureFormat::BC5RGUnorm, wgpu::TextureFormat::BC5RGSnorm,
wgpu::TextureFormat::BC6HRGBUfloat, wgpu::TextureFormat::BC6HRGBSfloat,
wgpu::TextureFormat::BC7RGBAUnorm, wgpu::TextureFormat::BC7RGBAUnormSrgb};
};
// Test the validation of texture size when creating textures in compressed texture formats.
TEST_F(CompressedTextureFormatsValidationTests, TextureSize) {
// Test that it is invalid to use a number that is not a multiple of 4 (the compressed block
// width and height of all BC formats) as the width or height of textures in BC formats.
for (wgpu::TextureFormat format : kBCFormats) {
{
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
descriptor.format = format;
ASSERT_TRUE(descriptor.size.width % 4 == 0 && descriptor.size.height % 4 == 0);
device.CreateTexture(&descriptor);
}
{
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
descriptor.format = format;
descriptor.size.width = 31;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
{
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
descriptor.format = format;
descriptor.size.height = 31;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
{
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
descriptor.format = format;
descriptor.size.width = 12;
descriptor.size.height = 32;
device.CreateTexture(&descriptor);
}
}
}
// Test the creation of a texture with BC format will fail when the extension textureCompressionBC
// is not enabled.
TEST_F(CompressedTextureFormatsValidationTests, UseBCFormatWithoutEnablingExtension) {
const std::vector<const char*> kEmptyVector;
wgpu::Device deviceWithoutExtension = CreateDeviceFromAdapter(adapter, kEmptyVector);
for (wgpu::TextureFormat format : kBCFormats) {
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
descriptor.format = format;
ASSERT_DEVICE_ERROR(deviceWithoutExtension.CreateTexture(&descriptor));
}
}
// Test the validation of texture usages when creating textures in compressed texture formats.
TEST_F(CompressedTextureFormatsValidationTests, TextureUsage) {
// Test that only CopySrc, CopyDst and Sampled are accepted as the texture usage of the
// textures in BC formats.
for (wgpu::TextureFormat format : kBCFormats) {
{
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
descriptor.format = format;
descriptor.usage = wgpu::TextureUsage::OutputAttachment;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
{
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
descriptor.format = format;
descriptor.usage = wgpu::TextureUsage::Storage;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
{
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
descriptor.format = format;
descriptor.usage = wgpu::TextureUsage::Present;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
}
}
// Test the validation of sample count when creating textures in compressed texture formats.
TEST_F(CompressedTextureFormatsValidationTests, SampleCount) {
// Test that it is invalid to specify SampleCount > 1 when we create a texture in BC formats.
for (wgpu::TextureFormat format : kBCFormats) {
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
descriptor.format = format;
descriptor.sampleCount = 4;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
}
// Test the validation of creating 2D array textures in compressed texture formats.
TEST_F(CompressedTextureFormatsValidationTests, 2DArrayTexture) {
// Test that it is allowed to create a 2D array texture in BC formats.
for (wgpu::TextureFormat format : kBCFormats) {
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
descriptor.format = format;
descriptor.arrayLayerCount = 6;
device.CreateTexture(&descriptor);
}
}
} // namespace