commit | 667238b97dd19aa2654c275776bd1c1bbd42e95b | [log] [tgz] |
---|---|---|
author | Xing Xu <xing.xu@intel.com> | Thu Jun 11 11:36:25 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu Jun 11 11:36:25 2020 +0000 |
tree | a2a298d3f2d8e0d6ed07255e6dd36b980eb4b56a | |
parent | 90ad1a34ddf5ff680fe11c5b141f0f686fb090e0 [diff] |
Add storage texture case reading from read-only then writing into write-only This case verifies that reading from one read-only storage texture then writing into another write-only storage texture in one dispatch are supported in compute shader. Bug: dawn:458 Change-Id: If1b4c13da067fa39b45a378b54c22a4162695c8d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23040 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.