|author||Xing Xu <email@example.com>||Thu Jun 11 11:36:25 2020 +0000|
|committer||Commit Bot service account <firstname.lastname@example.org>||Thu Jun 11 11:36:25 2020 +0000|
Add storage texture case reading from read-only then writing into write-only This case verifies that reading from one read-only storage texture then writing into another write-only storage texture in one dispatch are supported in compute shader. Bug: dawn:458 Change-Id: If1b4c13da067fa39b45a378b54c22a4162695c8d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23040 Commit-Queue: Jiawei Shao <email@example.com> Reviewed-by: Corentin Wallez <firstname.lastname@example.org> Reviewed-by: Jiawei Shao <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.