)]}'
{
  "commit": "66bf64e67071911fffd159a4e3d556d055e76d85",
  "tree": "cca1d46e3dfb134ad6b02ff072f54ebb15a002fa",
  "parents": [
    "6f3bd8a864bfd0b2156d2b37f32d69d55bbb68a2"
  ],
  "author": {
    "name": "Jiawei Shao",
    "email": "jiawei.shao@intel.com",
    "time": "Tue Dec 10 04:41:32 2024 +0000"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Tue Dec 10 04:41:32 2024 +0000"
  },
  "message": "D3D12: Add render pass flag for read-only depth stencil attachment\n\nThis patch adds missing D3D12 render pass flag for read-only depth\nstencil attachment. Without the flag the D3D12 debug layer will\nreport `RENDER_PASS_LOCAL_DEPTH_STENCIL_ERROR`.\n\nNote that currently we only add these two flags with Windows SDK\n26100 as they are not supported in previous Windows SDKs.\n\nBug: chromium:381742470\nTest: dawn_end2end_tests\nChange-Id: Id0d282e42017bf92917b0df299091ba311a9e55a\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/217774\nReviewed-by: Loko Kung \u003clokokung@google.com\u003e\nCommit-Queue: Jiawei Shao \u003cjiawei.shao@intel.com\u003e\nReviewed-by: Kai Ninomiya \u003ckainino@chromium.org\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "64bd74f659df70169161c823e95cd5da1f3ac326",
      "old_mode": 33188,
      "old_path": "src/dawn/native/d3d12/CommandBufferD3D12.cpp",
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      "new_mode": 33188,
      "new_path": "src/dawn/native/d3d12/CommandBufferD3D12.cpp"
    },
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      "old_id": "e86e8eef68476aff27877bd8d57d846754310955",
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      "old_path": "src/dawn/native/d3d12/RenderPassBuilderD3D12.cpp",
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      "new_mode": 33188,
      "new_path": "src/dawn/native/d3d12/RenderPassBuilderD3D12.cpp"
    },
    {
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  ]
}
