| #version 460 |
| |
| layout(binding = 0, r8) uniform highp image2D arg_0; |
| void textureStore_0ad124() { |
| int arg_1 = 1; |
| vec4 arg_2 = vec4(1.0f); |
| imageStore(arg_0, ivec2(arg_1, 0), arg_2); |
| } |
| |
| void fragment_main() { |
| textureStore_0ad124(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| #version 460 |
| |
| layout(binding = 0, r8) uniform highp image2D arg_0; |
| void textureStore_0ad124() { |
| int arg_1 = 1; |
| vec4 arg_2 = vec4(1.0f); |
| imageStore(arg_0, ivec2(arg_1, 0), arg_2); |
| } |
| |
| void compute_main() { |
| textureStore_0ad124(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |