blob: 4f0db73b223a8d0f30bd6287a719a05549b64937 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_5425ab(texture2d<uint, access::read_write> tint_symbol) {
int2 arg_1 = int2(1);
uint4 arg_2 = uint4(1u);
tint_symbol.write(arg_2, uint2(arg_1)); tint_symbol.fence();
}
fragment void fragment_main(texture2d<uint, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_5425ab(tint_symbol_1);
return;
}
kernel void compute_main(texture2d<uint, access::read_write> tint_symbol_2 [[texture(0)]]) {
textureStore_5425ab(tint_symbol_2);
return;
}