| // Copyright 2023 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn/native/d3d11/DeviceD3D11.h" |
| |
| #include <algorithm> |
| #include <limits> |
| #include <sstream> |
| #include <utility> |
| |
| #include "dawn/common/GPUInfo.h" |
| #include "dawn/native/D3D11Backend.h" |
| #include "dawn/native/DynamicUploader.h" |
| #include "dawn/native/Instance.h" |
| #include "dawn/native/d3d/D3DError.h" |
| #include "dawn/native/d3d/ExternalImageDXGIImpl.h" |
| #include "dawn/native/d3d/UtilsD3D.h" |
| #include "dawn/native/d3d11/BackendD3D11.h" |
| #include "dawn/native/d3d11/BindGroupD3D11.h" |
| #include "dawn/native/d3d11/BindGroupLayoutD3D11.h" |
| #include "dawn/native/d3d11/BufferD3D11.h" |
| #include "dawn/native/d3d11/CommandBufferD3D11.h" |
| #include "dawn/native/d3d11/ComputePipelineD3D11.h" |
| #include "dawn/native/d3d11/FenceD3D11.h" |
| #include "dawn/native/d3d11/PhysicalDeviceD3D11.h" |
| #include "dawn/native/d3d11/PipelineLayoutD3D11.h" |
| #include "dawn/native/d3d11/PlatformFunctionsD3D11.h" |
| #include "dawn/native/d3d11/QuerySetD3D11.h" |
| #include "dawn/native/d3d11/QueueD3D11.h" |
| #include "dawn/native/d3d11/RenderPipelineD3D11.h" |
| #include "dawn/native/d3d11/SamplerD3D11.h" |
| #include "dawn/native/d3d11/ShaderModuleD3D11.h" |
| #include "dawn/native/d3d11/SwapChainD3D11.h" |
| #include "dawn/native/d3d11/TextureD3D11.h" |
| #include "dawn/platform/DawnPlatform.h" |
| #include "dawn/platform/tracing/TraceEvent.h" |
| |
| namespace dawn::native::d3d11 { |
| namespace { |
| |
| static constexpr uint64_t kMaxDebugMessagesToPrint = 5; |
| |
| void AppendDebugLayerMessagesToError(ID3D11InfoQueue* infoQueue, |
| uint64_t totalErrors, |
| ErrorData* error) { |
| ASSERT(totalErrors > 0); |
| ASSERT(error != nullptr); |
| |
| uint64_t errorsToPrint = std::min(kMaxDebugMessagesToPrint, totalErrors); |
| for (uint64_t i = 0; i < errorsToPrint; ++i) { |
| std::ostringstream messageStream; |
| SIZE_T messageLength = 0; |
| HRESULT hr = infoQueue->GetMessage(i, nullptr, &messageLength); |
| if (FAILED(hr)) { |
| messageStream << " ID3D11InfoQueue::GetMessage failed with " << hr; |
| error->AppendBackendMessage(messageStream.str()); |
| continue; |
| } |
| |
| std::unique_ptr<uint8_t[]> messageData(new uint8_t[messageLength]); |
| D3D11_MESSAGE* message = reinterpret_cast<D3D11_MESSAGE*>(messageData.get()); |
| hr = infoQueue->GetMessage(i, message, &messageLength); |
| if (FAILED(hr)) { |
| messageStream << " ID3D11InfoQueue::GetMessage failed with " << hr; |
| error->AppendBackendMessage(messageStream.str()); |
| continue; |
| } |
| |
| messageStream << message->pDescription << " (" << message->ID << ")"; |
| error->AppendBackendMessage(messageStream.str()); |
| } |
| if (errorsToPrint < totalErrors) { |
| std::ostringstream messages; |
| messages << (totalErrors - errorsToPrint) << " messages silenced"; |
| error->AppendBackendMessage(messages.str()); |
| } |
| |
| // We only print up to the first kMaxDebugMessagesToPrint errors |
| infoQueue->ClearStoredMessages(); |
| } |
| |
| } // namespace |
| |
| // static |
| ResultOrError<Ref<Device>> Device::Create(AdapterBase* adapter, |
| const DeviceDescriptor* descriptor, |
| const TogglesState& deviceToggles) { |
| Ref<Device> device = AcquireRef(new Device(adapter, descriptor, deviceToggles)); |
| DAWN_TRY(device->Initialize(descriptor)); |
| return device; |
| } |
| |
| MaybeError Device::Initialize(const DeviceDescriptor* descriptor) { |
| DAWN_TRY_ASSIGN(mD3d11Device, ToBackend(GetPhysicalDevice())->CreateD3D11Device()); |
| ASSERT(mD3d11Device != nullptr); |
| |
| DAWN_TRY(DeviceBase::Initialize(Queue::Create(this, &descriptor->defaultQueue))); |
| |
| // Get the ID3D11Device5 interface which is need for creating fences. |
| // TODO(dawn:1741): Handle the case where ID3D11Device5 is not available. |
| DAWN_TRY(CheckHRESULT(mD3d11Device.As(&mD3d11Device5), "D3D11: getting ID3D11Device5")); |
| |
| // Create the fence. |
| DAWN_TRY( |
| CheckHRESULT(mD3d11Device5->CreateFence(0, D3D11_FENCE_FLAG_SHARED, IID_PPV_ARGS(&mFence)), |
| "D3D11: creating fence")); |
| |
| DAWN_TRY(CheckHRESULT(mFence->CreateSharedHandle(nullptr, GENERIC_ALL, nullptr, &mFenceHandle), |
| "D3D11: creating fence shared handle")); |
| |
| // Create the fence event. |
| mFenceEvent = CreateEvent(nullptr, FALSE, FALSE, nullptr); |
| |
| DAWN_TRY(mPendingCommands.Intialize(this)); |
| |
| SetLabelImpl(); |
| |
| return {}; |
| } |
| |
| Device::~Device() = default; |
| |
| ID3D11Device* Device::GetD3D11Device() const { |
| return mD3d11Device.Get(); |
| } |
| |
| ID3D11Device5* Device::GetD3D11Device5() const { |
| return mD3d11Device5.Get(); |
| } |
| |
| CommandRecordingContext* Device::GetPendingCommandContext(Device::SubmitMode submitMode) { |
| // Callers of GetPendingCommandList do so to record commands. Only reserve a command |
| // allocator when it is needed so we don't submit empty command lists |
| DAWN_ASSERT(mPendingCommands.IsOpen()); |
| |
| if (submitMode == SubmitMode::Normal) { |
| mPendingCommands.SetNeedsSubmit(); |
| } |
| return &mPendingCommands; |
| } |
| |
| MaybeError Device::TickImpl() { |
| // Perform cleanup operations to free unused objects |
| [[maybe_unused]] ExecutionSerial completedSerial = GetCompletedCommandSerial(); |
| |
| // Check for debug layer messages before executing the command context in case we encounter an |
| // error during execution and early out as a result. |
| DAWN_TRY(CheckDebugLayerAndGenerateErrors()); |
| if (mPendingCommands.IsOpen() && mPendingCommands.NeedsSubmit()) { |
| DAWN_TRY(ExecutePendingCommandContext()); |
| DAWN_TRY(NextSerial()); |
| } |
| DAWN_TRY(CheckDebugLayerAndGenerateErrors()); |
| |
| return {}; |
| } |
| |
| MaybeError Device::NextSerial() { |
| IncrementLastSubmittedCommandSerial(); |
| |
| TRACE_EVENT1(GetPlatform(), General, "D3D11Device::SignalFence", "serial", |
| uint64_t(GetLastSubmittedCommandSerial())); |
| |
| CommandRecordingContext* commandContext = |
| GetPendingCommandContext(DeviceBase::SubmitMode::Passive); |
| DAWN_TRY(CheckHRESULT(commandContext->GetD3D11DeviceContext4()->Signal( |
| mFence.Get(), uint64_t(GetLastSubmittedCommandSerial())), |
| "D3D11 command queue signal fence")); |
| |
| return {}; |
| } |
| |
| MaybeError Device::WaitForSerial(ExecutionSerial serial) { |
| DAWN_TRY(CheckPassedSerials()); |
| if (GetCompletedCommandSerial() < serial) { |
| DAWN_TRY(CheckHRESULT(mFence->SetEventOnCompletion(uint64_t(serial), mFenceEvent), |
| "D3D11 set event on completion")); |
| WaitForSingleObject(mFenceEvent, INFINITE); |
| DAWN_TRY(CheckPassedSerials()); |
| } |
| return {}; |
| } |
| |
| ResultOrError<ExecutionSerial> Device::CheckAndUpdateCompletedSerials() { |
| ExecutionSerial completedSerial = ExecutionSerial(mFence->GetCompletedValue()); |
| if (DAWN_UNLIKELY(completedSerial == ExecutionSerial(UINT64_MAX))) { |
| // GetCompletedValue returns UINT64_MAX if the device was removed. |
| // Try to query the failure reason. |
| DAWN_TRY(CheckHRESULT(mD3d11Device->GetDeviceRemovedReason(), |
| "ID3D11Device::GetDeviceRemovedReason")); |
| // Otherwise, return a generic device lost error. |
| return DAWN_DEVICE_LOST_ERROR("Device lost"); |
| } |
| |
| if (completedSerial <= GetCompletedCommandSerial()) { |
| return ExecutionSerial(0); |
| } |
| |
| return completedSerial; |
| } |
| |
| void Device::ReferenceUntilUnused(ComPtr<IUnknown> object) { |
| mUsedComObjectRefs.Enqueue(object, GetPendingCommandSerial()); |
| } |
| |
| bool Device::HasPendingCommands() const { |
| return mPendingCommands.NeedsSubmit(); |
| } |
| |
| void Device::ForceEventualFlushOfCommands() {} |
| |
| MaybeError Device::ExecutePendingCommandContext() { |
| return mPendingCommands.ExecuteCommandList(this); |
| } |
| |
| ResultOrError<Ref<BindGroupBase>> Device::CreateBindGroupImpl( |
| const BindGroupDescriptor* descriptor) { |
| return BindGroup::Create(this, descriptor); |
| } |
| |
| ResultOrError<Ref<BindGroupLayoutInternalBase>> Device::CreateBindGroupLayoutImpl( |
| const BindGroupLayoutDescriptor* descriptor) { |
| return BindGroupLayout::Create(this, descriptor); |
| } |
| |
| ResultOrError<Ref<BufferBase>> Device::CreateBufferImpl(const BufferDescriptor* descriptor) { |
| return Buffer::Create(this, descriptor); |
| } |
| |
| ResultOrError<Ref<CommandBufferBase>> Device::CreateCommandBuffer( |
| CommandEncoder* encoder, |
| const CommandBufferDescriptor* descriptor) { |
| return CommandBuffer::Create(encoder, descriptor); |
| } |
| |
| Ref<ComputePipelineBase> Device::CreateUninitializedComputePipelineImpl( |
| const ComputePipelineDescriptor* descriptor) { |
| return ComputePipeline::CreateUninitialized(this, descriptor); |
| } |
| |
| ResultOrError<Ref<PipelineLayoutBase>> Device::CreatePipelineLayoutImpl( |
| const PipelineLayoutDescriptor* descriptor) { |
| return PipelineLayout::Create(this, descriptor); |
| } |
| |
| ResultOrError<Ref<QuerySetBase>> Device::CreateQuerySetImpl(const QuerySetDescriptor* descriptor) { |
| return QuerySet::Create(this, descriptor); |
| } |
| |
| Ref<RenderPipelineBase> Device::CreateUninitializedRenderPipelineImpl( |
| const RenderPipelineDescriptor* descriptor) { |
| return RenderPipeline::CreateUninitialized(this, descriptor); |
| } |
| |
| ResultOrError<Ref<SamplerBase>> Device::CreateSamplerImpl(const SamplerDescriptor* descriptor) { |
| return Sampler::Create(this, descriptor); |
| } |
| |
| ResultOrError<Ref<ShaderModuleBase>> Device::CreateShaderModuleImpl( |
| const ShaderModuleDescriptor* descriptor, |
| ShaderModuleParseResult* parseResult, |
| OwnedCompilationMessages* compilationMessages) { |
| return ShaderModule::Create(this, descriptor, parseResult, compilationMessages); |
| } |
| |
| ResultOrError<Ref<SwapChainBase>> Device::CreateSwapChainImpl( |
| Surface* surface, |
| SwapChainBase* previousSwapChain, |
| const SwapChainDescriptor* descriptor) { |
| return SwapChain::Create(this, surface, previousSwapChain, descriptor); |
| } |
| |
| ResultOrError<Ref<TextureBase>> Device::CreateTextureImpl(const TextureDescriptor* descriptor) { |
| return Texture::Create(this, descriptor); |
| } |
| |
| ResultOrError<Ref<TextureViewBase>> Device::CreateTextureViewImpl( |
| TextureBase* texture, |
| const TextureViewDescriptor* descriptor) { |
| return TextureView::Create(texture, descriptor); |
| } |
| |
| void Device::InitializeComputePipelineAsyncImpl(Ref<ComputePipelineBase> computePipeline, |
| WGPUCreateComputePipelineAsyncCallback callback, |
| void* userdata) { |
| ComputePipeline::InitializeAsync(std::move(computePipeline), callback, userdata); |
| } |
| |
| void Device::InitializeRenderPipelineAsyncImpl(Ref<RenderPipelineBase> renderPipeline, |
| WGPUCreateRenderPipelineAsyncCallback callback, |
| void* userdata) { |
| RenderPipeline::InitializeAsync(std::move(renderPipeline), callback, userdata); |
| } |
| |
| MaybeError Device::CopyFromStagingToBufferImpl(BufferBase* source, |
| uint64_t sourceOffset, |
| BufferBase* destination, |
| uint64_t destinationOffset, |
| uint64_t size) { |
| CommandRecordingContext* commandContext = GetPendingCommandContext(); |
| return Buffer::Copy(commandContext, ToBackend(source), sourceOffset, size, |
| ToBackend(destination), destinationOffset); |
| } |
| |
| MaybeError Device::CopyFromStagingToTextureImpl(const BufferBase* source, |
| const TextureDataLayout& src, |
| const TextureCopy& dst, |
| const Extent3D& copySizePixels) { |
| return DAWN_UNIMPLEMENTED_ERROR("CopyFromStagingToTextureImpl"); |
| } |
| |
| const DeviceInfo& Device::GetDeviceInfo() const { |
| return ToBackend(GetPhysicalDevice())->GetDeviceInfo(); |
| } |
| |
| MaybeError Device::WaitForIdleForDestruction() { |
| DAWN_TRY(NextSerial()); |
| // Wait for all in-flight commands to finish executing |
| DAWN_TRY(WaitForSerial(GetLastSubmittedCommandSerial())); |
| |
| return {}; |
| } |
| |
| MaybeError Device::CheckDebugLayerAndGenerateErrors() { |
| if (!GetPhysicalDevice()->GetInstance()->IsBackendValidationEnabled()) { |
| return {}; |
| } |
| |
| ComPtr<ID3D11InfoQueue> infoQueue; |
| DAWN_TRY(CheckHRESULT(mD3d11Device.As(&infoQueue), |
| "D3D11 QueryInterface ID3D11Device to ID3D11InfoQueue")); |
| uint64_t totalErrors = infoQueue->GetNumStoredMessagesAllowedByRetrievalFilter(); |
| |
| // Check if any errors have occurred otherwise we would be creating an empty error. Note |
| // that we use GetNumStoredMessagesAllowedByRetrievalFilter instead of GetNumStoredMessages |
| // because we only convert WARNINGS or higher messages to dawn errors. |
| if (totalErrors == 0) { |
| return {}; |
| } |
| |
| auto error = DAWN_INTERNAL_ERROR("The D3D11 debug layer reported uncaught errors."); |
| |
| AppendDebugLayerMessagesToError(infoQueue.Get(), totalErrors, error.get()); |
| |
| return error; |
| } |
| |
| void Device::AppendDebugLayerMessages(ErrorData* error) { |
| if (!GetPhysicalDevice()->GetInstance()->IsBackendValidationEnabled()) { |
| return; |
| } |
| |
| ComPtr<ID3D11InfoQueue> infoQueue; |
| if (FAILED(mD3d11Device.As(&infoQueue))) { |
| return; |
| } |
| uint64_t totalErrors = infoQueue->GetNumStoredMessagesAllowedByRetrievalFilter(); |
| |
| if (totalErrors == 0) { |
| return; |
| } |
| |
| AppendDebugLayerMessagesToError(infoQueue.Get(), totalErrors, error); |
| } |
| |
| void Device::DestroyImpl() { |
| ASSERT(GetState() == State::Disconnected); |
| |
| Base::DestroyImpl(); |
| |
| if (mFenceEvent != nullptr) { |
| ::CloseHandle(mFenceEvent); |
| mFenceEvent = nullptr; |
| } |
| |
| mPendingCommands.Release(); |
| } |
| |
| uint32_t Device::GetOptimalBytesPerRowAlignment() const { |
| return 256; |
| } |
| |
| uint64_t Device::GetOptimalBufferToTextureCopyOffsetAlignment() const { |
| return 1; |
| } |
| |
| float Device::GetTimestampPeriodInNS() const { |
| return 1.0f; |
| } |
| |
| void Device::SetLabelImpl() {} |
| |
| ResultOrError<Ref<d3d::Fence>> Device::CreateFence( |
| const d3d::ExternalImageDXGIFenceDescriptor* descriptor) { |
| return Fence::CreateFromHandle(mD3d11Device5.Get(), descriptor->fenceHandle, |
| descriptor->fenceValue); |
| } |
| |
| ResultOrError<std::unique_ptr<d3d::ExternalImageDXGIImpl>> Device::CreateExternalImageDXGIImplImpl( |
| const ExternalImageDescriptor* descriptor) { |
| // ExternalImageDXGIImpl holds a weak reference to the device. If the device is destroyed before |
| // the image is created, the image will have a dangling reference to the device which can cause |
| // a use-after-free. |
| DAWN_TRY(ValidateIsAlive()); |
| |
| ComPtr<ID3D11Resource> d3d11Resource; |
| switch (descriptor->GetType()) { |
| case ExternalImageType::DXGISharedHandle: { |
| const auto* sharedHandleDescriptor = |
| static_cast<const d3d::ExternalImageDescriptorDXGISharedHandle*>(descriptor); |
| DAWN_TRY(CheckHRESULT( |
| mD3d11Device5->OpenSharedResource1(sharedHandleDescriptor->sharedHandle, |
| IID_PPV_ARGS(&d3d11Resource)), |
| "D3D11 OpenSharedResource1")); |
| break; |
| } |
| case ExternalImageType::D3D11Texture: { |
| const auto* d3d11TextureDescriptor = |
| static_cast<const d3d::ExternalImageDescriptorD3D11Texture*>(descriptor); |
| DAWN_TRY(CheckHRESULT(d3d11TextureDescriptor->texture.As(&d3d11Resource), |
| "Cannot get ID3D11Resource from texture")); |
| ComPtr<ID3D11Device> textureDevice; |
| d3d11Resource->GetDevice(textureDevice.GetAddressOf()); |
| DAWN_INVALID_IF( |
| textureDevice.Get() != mD3d11Device.Get(), |
| "The D3D11 device of the texture and the D3D11 device of the WebGPU device " |
| "must be same."); |
| break; |
| } |
| default: { |
| return DAWN_VALIDATION_ERROR("descriptor type (%d) is not supported", |
| static_cast<int>(descriptor->GetType())); |
| } |
| } |
| |
| const TextureDescriptor* textureDescriptor = FromAPI(descriptor->cTextureDescriptor); |
| DAWN_TRY( |
| ValidateTextureDescriptor(this, textureDescriptor, AllowMultiPlanarTextureFormat::Yes)); |
| |
| DAWN_TRY_CONTEXT(d3d::ValidateTextureDescriptorCanBeWrapped(textureDescriptor), |
| "validating that a D3D11 external image can be wrapped with %s", |
| textureDescriptor); |
| |
| DAWN_TRY(ValidateTextureCanBeWrapped(d3d11Resource.Get(), textureDescriptor)); |
| |
| // Shared handle is assumed to support resource sharing capability. The resource |
| // shared capability tier must agree to share resources between D3D devices. |
| const Format* format = GetInternalFormat(textureDescriptor->format).AcquireSuccess(); |
| if (format->IsMultiPlanar()) { |
| DAWN_TRY(ValidateVideoTextureCanBeShared( |
| this, d3d::DXGITextureFormat(textureDescriptor->format))); |
| } |
| |
| return std::make_unique<d3d::ExternalImageDXGIImpl>(this, std::move(d3d11Resource), |
| textureDescriptor); |
| } |
| |
| bool Device::MayRequireDuplicationOfIndirectParameters() const { |
| return true; |
| } |
| |
| uint64_t Device::GetBufferCopyOffsetAlignmentForDepthStencil() const { |
| return DeviceBase::GetBufferCopyOffsetAlignmentForDepthStencil(); |
| } |
| |
| Ref<TextureBase> Device::CreateD3DExternalTexture(const TextureDescriptor* descriptor, |
| ComPtr<IUnknown> d3dTexture, |
| std::vector<Ref<d3d::Fence>> waitFences, |
| bool isSwapChainTexture, |
| bool isInitialized) { |
| Ref<Texture> dawnTexture; |
| if (ConsumedError( |
| Texture::CreateExternalImage(this, descriptor, std::move(d3dTexture), |
| std::move(waitFences), isSwapChainTexture, isInitialized), |
| &dawnTexture)) { |
| return nullptr; |
| } |
| return {dawnTexture}; |
| } |
| |
| uint32_t Device::GetUAVSlotCount() const { |
| return ToBackend(GetPhysicalDevice())->GetUAVSlotCount(); |
| } |
| |
| } // namespace dawn::native::d3d11 |