|author||Bryan Bernhart <email@example.com>||Tue Jun 16 23:46:59 2020 +0000|
|committer||Commit Bot service account <firstname.lastname@example.org>||Tue Jun 16 23:46:59 2020 +0000|
D3D12: Workaround incorrect debug layer error handling Retrieval filter was receiving errors that shouldn't be stored or not storing new errors. Since these errors are never reaching the storage filter or being stored without being filtered, this workaround removes the storage filter entirely and filters them upon being retrieved. After the change, two new E2E tests fail backend validation and require further investigation. Bug: dawn:460 Change-Id: I92d8c55c71832064b94e8ff0307e7af57ea81fda Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23144 Reviewed-by: Rafael Cintron <email@example.com> Reviewed-by: Austin Eng <firstname.lastname@example.org> Commit-Queue: Bryan Bernhart <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.