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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/unittests/validation/ValidationTest.h"
#include "utils/WGPUHelpers.h"
class DebugMarkerValidationTest : public ValidationTest {};
// Correct usage of debug markers should succeed in render pass.
TEST_F(DebugMarkerValidationTest, RenderSuccess) {
DummyRenderPass renderPass(device);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.PushDebugGroup("Event Start");
pass.PushDebugGroup("Event Start");
pass.InsertDebugMarker("Marker");
pass.PopDebugGroup();
pass.PopDebugGroup();
pass.EndPass();
}
encoder.Finish();
}
// A PushDebugGroup call without a following PopDebugGroup produces an error in render pass.
TEST_F(DebugMarkerValidationTest, RenderUnbalancedPush) {
DummyRenderPass renderPass(device);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.PushDebugGroup("Event Start");
pass.PushDebugGroup("Event Start");
pass.InsertDebugMarker("Marker");
pass.PopDebugGroup();
pass.EndPass();
}
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// A PopDebugGroup call without a preceding PushDebugGroup produces an error in render pass.
TEST_F(DebugMarkerValidationTest, RenderUnbalancedPop) {
DummyRenderPass renderPass(device);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.PushDebugGroup("Event Start");
pass.InsertDebugMarker("Marker");
pass.PopDebugGroup();
pass.PopDebugGroup();
pass.EndPass();
}
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Correct usage of debug markers should succeed in compute pass.
TEST_F(DebugMarkerValidationTest, ComputeSuccess) {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
pass.PushDebugGroup("Event Start");
pass.PushDebugGroup("Event Start");
pass.InsertDebugMarker("Marker");
pass.PopDebugGroup();
pass.PopDebugGroup();
pass.EndPass();
}
encoder.Finish();
}
// A PushDebugGroup call without a following PopDebugGroup produces an error in compute pass.
TEST_F(DebugMarkerValidationTest, ComputeUnbalancedPush) {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
pass.PushDebugGroup("Event Start");
pass.PushDebugGroup("Event Start");
pass.InsertDebugMarker("Marker");
pass.PopDebugGroup();
pass.EndPass();
}
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// A PopDebugGroup call without a preceding PushDebugGroup produces an error in compute pass.
TEST_F(DebugMarkerValidationTest, ComputeUnbalancedPop) {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
pass.PushDebugGroup("Event Start");
pass.InsertDebugMarker("Marker");
pass.PopDebugGroup();
pass.PopDebugGroup();
pass.EndPass();
}
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Correct usage of debug markers should succeed in command encoder.
TEST_F(DebugMarkerValidationTest, CommandEncoderSuccess) {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.PushDebugGroup("Event Start");
encoder.PushDebugGroup("Event Start");
encoder.InsertDebugMarker("Marker");
encoder.PopDebugGroup();
encoder.PopDebugGroup();
encoder.Finish();
}
// A PushDebugGroup call without a following PopDebugGroup produces an error in command encoder.
TEST_F(DebugMarkerValidationTest, CommandEncoderUnbalancedPush) {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.PushDebugGroup("Event Start");
encoder.PushDebugGroup("Event Start");
encoder.InsertDebugMarker("Marker");
encoder.PopDebugGroup();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// A PopDebugGroup call without a preceding PushDebugGroup produces an error in command encoder.
TEST_F(DebugMarkerValidationTest, CommandEncoderUnbalancedPop) {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.PushDebugGroup("Event Start");
encoder.InsertDebugMarker("Marker");
encoder.PopDebugGroup();
encoder.PopDebugGroup();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// It is possible to nested pushes in a compute pass in a command encoder.
TEST_F(DebugMarkerValidationTest, NestedComputeInCommandEncoder) {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.PushDebugGroup("Event Start");
{
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
pass.PushDebugGroup("Event Start");
pass.InsertDebugMarker("Marker");
pass.PopDebugGroup();
pass.EndPass();
}
encoder.PopDebugGroup();
encoder.Finish();
}
// Command encoder and compute pass pushes must be balanced independently.
TEST_F(DebugMarkerValidationTest, NestedComputeInCommandEncoderIndependent) {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.PushDebugGroup("Event Start");
{
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
pass.InsertDebugMarker("Marker");
pass.PopDebugGroup();
pass.EndPass();
}
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// It is possible to nested pushes in a render pass in a command encoder.
TEST_F(DebugMarkerValidationTest, NestedRenderInCommandEncoder) {
DummyRenderPass renderPass(device);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.PushDebugGroup("Event Start");
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.PushDebugGroup("Event Start");
pass.InsertDebugMarker("Marker");
pass.PopDebugGroup();
pass.EndPass();
}
encoder.PopDebugGroup();
encoder.Finish();
}
// Command encoder and render pass pushes must be balanced independently.
TEST_F(DebugMarkerValidationTest, NestedRenderInCommandEncoderIndependent) {
DummyRenderPass renderPass(device);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.PushDebugGroup("Event Start");
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.InsertDebugMarker("Marker");
pass.PopDebugGroup();
pass.EndPass();
}
ASSERT_DEVICE_ERROR(encoder.Finish());
}