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680183f27eeca93fbd7984ebb3fd8c04948aab5b
/
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/
test
/
tint
/
builtins
/
textureStore
/
loop_continuing_read_write_texture.wgsl.expected.ir.fxc.hlsl
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]
RWTexture2D
<int4>
tex
:
register
(
u2
);
void
foo
()
{
{
int
i
=
int
(
0
);
while
(
true
)
{
if
((
i
<
int
(
3
)))
{
}
else
{
break
;
}
{
tex
[(
int
(
0
)).
xx
]
=
(
int
(
0
)).
xxxx
;
}
continue
;
}
}
}
[
numthreads
(
1
,
1
,
1
)]
void
unused_entry_point
()
{
}