Building Dawn

Generally, Dawn‘s tooling and system dependencies are set by Chromium. Therefore Chromium’s build environment, provided by GN and depot_tools, is Dawn's primary build environment. However, Dawn can be built as a standalone C++ project, often with alternative build generators and C++ compilers, as described below.

System requirements

  • Git
  • depot_tools in your path
  • A build generator, one of:
    • GN, provided by depot_tools
    • CMake 3.16 or later
  • Ninja 1.12 (or another build tool supported by CMake)
  • Python 3, for fetching dependencies
  • Go 1.23 or later: https://go.dev/
  • A C++20 compiler
    • When using GN, the default compiler will be provided automatically.
    • Otherwise, check the platform details below.
  • Linux

    • CPU:
      • x86-64 (also known as amd64)
      • arm64
      • x86: untested
      • mips, mips64: untested
    • The pkg-config command:
      # Install pkg-config on Ubuntu
      sudo apt-get install pkg-config
      
    • C++20 compiler:
      • Clang 19 or later. This the primary supported compiler.
      • GCC 12 or later
  • Mac

    • CPU:
      • Apple Silicon
      • Intel x86-64
    • Xcode 12.2+.
    • The macOS 12.0 SDK. Run xcode-select to check whether you have it.
      ls `xcode-select -p`/SDKs
      
  • Windows

    • CPU:
      • x86-64 (also known as amd64)
      • arm64 support is experimental
    • Windows SDK 10.0.22621.x or a later version.
    • C++20 compiler:
      • Clang, as provided by GN. This is the primary supported compiler.
      • MSVC 19.41, or Visual Studio 2022 v17.11 or later. Note: Dawn is tested daily with MSVC 19.43 or VS 2022 v17.13

Get the code and its dependencies

Using depot_tools

Dawn uses the Chromium build system and dependency management so you need to install depot_tools and add it to the PATH.

# Clone the repo as "dawn"
git clone https://dawn.googlesource.com/dawn dawn && cd dawn

# Bootstrap the gclient configuration
cp scripts/standalone.gclient .gclient

# Fetch external dependencies and toolchains with gclient
gclient sync

Without depot_tools

If you cannot or do not want to depend on depot_tools, you may use the tools/fetch_dawn_dependencies.py to clone the dependencies' repositories:

# Clone the repo as "dawn"
git clone https://dawn.googlesource.com/dawn dawn && cd dawn

# Fetch dependencies (loosely equivalent to gclient sync)
python tools/fetch_dawn_dependencies.py

Use python tools/fetch_dawn_dependencies.py -h to know more about the available options. Contrary to depot_tools, this scripts does not figure out option-dependent requirements automatically.

Linux dependencies

The following packages are needed to build Dawn. (Package names are the Ubuntu names).

  • libxrandr-dev
  • libxinerama-dev
  • libxcursor-dev
  • mesa-common-dev
  • libx11-xcb-dev
  • pkg-config
  • nodejs
  • npm
sudo apt-get install libxrandr-dev libxinerama-dev libxcursor-dev mesa-common-dev libx11-xcb-dev pkg-config nodejs npm

Note, nodejs and npm are only needed if building dawn.node.

Build Dawn

Compiling using CMake + Ninja

mkdir -p out/Debug
cd out/Debug
cmake -GNinja ../..
ninja # or autoninja

Compiling using CMake + make

mkdir -p out/Debug
cd out/Debug
cmake ../..
make # -j N for N-way parallel build

Compiling using gn + ninja

mkdir -p out/Debug
gn gen out/Debug
autoninja -C out/Debug

The most common GN build option is is_debug=true/false; otherwise gn args out/Debug --list shows all the possible options.

On macOS you‘ll want to add the use_system_xcode=true in most cases. (and if you’re a googler please get XCode from go/xcode).

To generate a Microsoft Visual Studio solution, add ide=vs2022 and ninja-executable=<dawn parent directory>\dawn\third_party\ninja\ninja.exe. The .sln file will be created in the output directory specified.

For CMake builds, you can enable installation with the DAWN_ENABLE_INSTALL option and use find_package(Dawn) in your CMake project to discover Dawn and link with the dawn::webgpu_dawn target. Please see Quickstart with CMake for step-by-step instructions.

Fuzzers on MacOS

If you are attempting fuzz, using TINT_BUILD_FUZZERS=ON, the version of llvm in the XCode SDK does not have the needed libfuzzer functionality included.

The build error that you will see from using the XCode SDK will look something like this:

ld: file not found:/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/11.0.0/lib/darwin/libclang_rt.fuzzer_osx.a

The solution to this problem is to use a full version llvm, like what you would get via homebrew, brew install llvm, and use something like CC=<path to full clang> cmake .. to setup a build using that toolchain.

Reproducing bot specific environments on Windows + CMake

When investigating build issues being seen by CI/CQ it is sometimes necessary to replicate the exact environment from a builder/bot for local debugging.

As part of a Dawn checkout the toolchains used by the builders should already be checked out in your repo. For Windows, using CMake, to use them instead of the system installed toolchain, there is a script supplied to set up the environment.

Instead of using the system batch file to set up the environment, i.e.

C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat

use the appropriate script from third_party\depot_tools\win_toolchain, i.e.

 C:\src\dawn\third_party\depot_tools\win_toolchain\vs_files\68a20d6dee\Windows Kits\10\bin\SetEnv.cmd