| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn/tests/unittests/validation/ValidationTest.h" |
| |
| #include "dawn/utils/ComboRenderBundleEncoderDescriptor.h" |
| #include "dawn/utils/WGPUHelpers.h" |
| |
| namespace dawn { |
| namespace { |
| |
| class DebugMarkerValidationTest : public ValidationTest {}; |
| |
| // Correct usage of debug markers should succeed in render pass. |
| TEST_F(DebugMarkerValidationTest, RenderSuccess) { |
| PlaceholderRenderPass renderPass(device); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.PushDebugGroup("Event Start"); |
| pass.PushDebugGroup("Event Start"); |
| pass.InsertDebugMarker("Marker"); |
| pass.PopDebugGroup(); |
| pass.PopDebugGroup(); |
| pass.End(); |
| } |
| |
| encoder.Finish(); |
| } |
| |
| // A PushDebugGroup call without a following PopDebugGroup produces an error in render pass. |
| TEST_F(DebugMarkerValidationTest, RenderUnbalancedPush) { |
| PlaceholderRenderPass renderPass(device); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.PushDebugGroup("Event Start"); |
| pass.PushDebugGroup("Event Start"); |
| pass.InsertDebugMarker("Marker"); |
| pass.PopDebugGroup(); |
| pass.End(); |
| } |
| |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // A PopDebugGroup call without a preceding PushDebugGroup produces an error in render pass. |
| TEST_F(DebugMarkerValidationTest, RenderUnbalancedPop) { |
| PlaceholderRenderPass renderPass(device); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.PushDebugGroup("Event Start"); |
| pass.InsertDebugMarker("Marker"); |
| pass.PopDebugGroup(); |
| pass.PopDebugGroup(); |
| pass.End(); |
| } |
| |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // Correct usage of debug markers should succeed in render bundle. |
| TEST_F(DebugMarkerValidationTest, RenderBundleSuccess) { |
| utils::ComboRenderBundleEncoderDescriptor desc; |
| desc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm; |
| desc.colorFormatCount = 1; |
| |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&desc); |
| encoder.PushDebugGroup("Event Start"); |
| encoder.PushDebugGroup("Event Start"); |
| encoder.InsertDebugMarker("Marker"); |
| encoder.PopDebugGroup(); |
| encoder.PopDebugGroup(); |
| |
| encoder.Finish(); |
| } |
| |
| // A PushDebugGroup call without a following PopDebugGroup produces an error in render bundle. |
| TEST_F(DebugMarkerValidationTest, RenderBundleUnbalancedPush) { |
| utils::ComboRenderBundleEncoderDescriptor desc; |
| desc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm; |
| desc.colorFormatCount = 1; |
| |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&desc); |
| encoder.PushDebugGroup("Event Start"); |
| encoder.PushDebugGroup("Event Start"); |
| encoder.InsertDebugMarker("Marker"); |
| encoder.PopDebugGroup(); |
| |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // A PopDebugGroup call without a preceding PushDebugGroup produces an error in render bundle. |
| TEST_F(DebugMarkerValidationTest, RenderBundleUnbalancedPop) { |
| utils::ComboRenderBundleEncoderDescriptor desc; |
| desc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm; |
| desc.colorFormatCount = 1; |
| |
| wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&desc); |
| encoder.PushDebugGroup("Event Start"); |
| encoder.InsertDebugMarker("Marker"); |
| encoder.PopDebugGroup(); |
| encoder.PopDebugGroup(); |
| |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // Correct usage of debug markers should succeed in compute pass. |
| TEST_F(DebugMarkerValidationTest, ComputeSuccess) { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); |
| pass.PushDebugGroup("Event Start"); |
| pass.PushDebugGroup("Event Start"); |
| pass.InsertDebugMarker("Marker"); |
| pass.PopDebugGroup(); |
| pass.PopDebugGroup(); |
| pass.End(); |
| } |
| |
| encoder.Finish(); |
| } |
| |
| // A PushDebugGroup call without a following PopDebugGroup produces an error in compute pass. |
| TEST_F(DebugMarkerValidationTest, ComputeUnbalancedPush) { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); |
| pass.PushDebugGroup("Event Start"); |
| pass.PushDebugGroup("Event Start"); |
| pass.InsertDebugMarker("Marker"); |
| pass.PopDebugGroup(); |
| pass.End(); |
| } |
| |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // A PopDebugGroup call without a preceding PushDebugGroup produces an error in compute pass. |
| TEST_F(DebugMarkerValidationTest, ComputeUnbalancedPop) { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); |
| pass.PushDebugGroup("Event Start"); |
| pass.InsertDebugMarker("Marker"); |
| pass.PopDebugGroup(); |
| pass.PopDebugGroup(); |
| pass.End(); |
| } |
| |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // Correct usage of debug markers should succeed in command encoder. |
| TEST_F(DebugMarkerValidationTest, CommandEncoderSuccess) { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.PushDebugGroup("Event Start"); |
| encoder.PushDebugGroup("Event Start"); |
| encoder.InsertDebugMarker("Marker"); |
| encoder.PopDebugGroup(); |
| encoder.PopDebugGroup(); |
| encoder.Finish(); |
| } |
| |
| // A PushDebugGroup call without a following PopDebugGroup produces an error in command encoder. |
| TEST_F(DebugMarkerValidationTest, CommandEncoderUnbalancedPush) { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.PushDebugGroup("Event Start"); |
| encoder.PushDebugGroup("Event Start"); |
| encoder.InsertDebugMarker("Marker"); |
| encoder.PopDebugGroup(); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // A PopDebugGroup call without a preceding PushDebugGroup produces an error in command encoder. |
| TEST_F(DebugMarkerValidationTest, CommandEncoderUnbalancedPop) { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.PushDebugGroup("Event Start"); |
| encoder.InsertDebugMarker("Marker"); |
| encoder.PopDebugGroup(); |
| encoder.PopDebugGroup(); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // It is possible to nested pushes in a compute pass in a command encoder. |
| TEST_F(DebugMarkerValidationTest, NestedComputeInCommandEncoder) { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.PushDebugGroup("Event Start"); |
| { |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); |
| pass.PushDebugGroup("Event Start"); |
| pass.InsertDebugMarker("Marker"); |
| pass.PopDebugGroup(); |
| pass.End(); |
| } |
| encoder.PopDebugGroup(); |
| encoder.Finish(); |
| } |
| |
| // Command encoder and compute pass pushes must be balanced independently. |
| TEST_F(DebugMarkerValidationTest, NestedComputeInCommandEncoderIndependent) { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.PushDebugGroup("Event Start"); |
| { |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); |
| pass.InsertDebugMarker("Marker"); |
| pass.PopDebugGroup(); |
| pass.End(); |
| } |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // It is possible to nested pushes in a render pass in a command encoder. |
| TEST_F(DebugMarkerValidationTest, NestedRenderInCommandEncoder) { |
| PlaceholderRenderPass renderPass(device); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.PushDebugGroup("Event Start"); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.PushDebugGroup("Event Start"); |
| pass.InsertDebugMarker("Marker"); |
| pass.PopDebugGroup(); |
| pass.End(); |
| } |
| encoder.PopDebugGroup(); |
| encoder.Finish(); |
| } |
| |
| // Command encoder and render pass pushes must be balanced independently. |
| TEST_F(DebugMarkerValidationTest, NestedRenderInCommandEncoderIndependent) { |
| PlaceholderRenderPass renderPass(device); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.PushDebugGroup("Event Start"); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.InsertDebugMarker("Marker"); |
| pass.PopDebugGroup(); |
| pass.End(); |
| } |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| } // anonymous namespace |
| } // namespace dawn |