)]}'
{
  "commit": "6a886b47deac0ebf7a7251acebc164f9a2ce6efe",
  "tree": "482baf6b2f921e547f5885209e5e621be92702f0",
  "parents": [
    "c7d4f2c9f1a13eb10c4cc911cb4c82ec77cb0a9f"
  ],
  "author": {
    "name": "Jiawei Shao",
    "email": "jiawei.shao@intel.com",
    "time": "Tue Dec 07 01:33:36 2021 +0000"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Tue Dec 07 01:33:36 2021 +0000"
  },
  "message": "Align offset to 4 bytes in writeTexture on depth stencil textures\n\nThis patch fixes a bug in the allocation of internal staging buffer\nfor Queue::WriteTexture() that we must ensure the buffer offset to\nbe 4 bytes when calling Queue::WriteTexture() on depth stencil\ntextures as is restricted by Vulkan SPEC.\n\nBUG\u003ddawn:1213\nTEST\u003ddawn_end2end_tests\n\nChange-Id: Ia2d073ef12d48baff42fca97005c1185c9560f1c\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71605\nReviewed-by: Corentin Wallez \u003ccwallez@chromium.org\u003e\nReviewed-by: Austin Eng \u003cenga@chromium.org\u003e\nCommit-Queue: Jiawei Shao \u003cjiawei.shao@intel.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "44adbcf31f3f8b9bb2fb8593868fa1c421c3c603",
      "old_mode": 33188,
      "old_path": "src/dawn_native/Queue.cpp",
      "new_id": "0fb7ab23de6f42a87c9117c0910b92ec86aa8beb",
      "new_mode": 33188,
      "new_path": "src/dawn_native/Queue.cpp"
    },
    {
      "type": "modify",
      "old_id": "d2288e03b994d18b077efb1c2b80c37f9c710d00",
      "old_mode": 33188,
      "old_path": "src/tests/end2end/QueueTests.cpp",
      "new_id": "014eb529c58572caacd8d78630cfee4e28c15038",
      "new_mode": 33188,
      "new_path": "src/tests/end2end/QueueTests.cpp"
    }
  ]
}
