#version 310 es | |
shared mat2x3 v; | |
void tint_symbol_inner(uint tint_local_index) { | |
if ((tint_local_index == 0u)) { | |
v = mat2x3(vec3(0.0f), vec3(0.0f)); | |
} | |
barrier(); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol_inner(gl_LocalInvocationIndex); | |
} |