| #include <metal_stdlib> |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct tint_packed_vec3_f32_array_element { |
| packed_float3 packed; |
| }; |
| |
| struct tint_module_vars_struct { |
| threadgroup tint_array<tint_packed_vec3_f32_array_element, 2>* v; |
| }; |
| |
| struct tint_symbol_2 { |
| tint_array<tint_packed_vec3_f32_array_element, 2> tint_symbol_1; |
| }; |
| |
| void tint_symbol_inner(uint tint_local_index, tint_module_vars_struct tint_module_vars) { |
| if ((tint_local_index == 0u)) { |
| (*tint_module_vars.v)[0u].packed = packed_float3(float2x3(float3(0.0f), float3(0.0f))[0u]); |
| (*tint_module_vars.v)[1u].packed = packed_float3(float2x3(float3(0.0f), float3(0.0f))[1u]); |
| } |
| threadgroup_barrier(mem_flags::mem_threadgroup); |
| tint_array<tint_packed_vec3_f32_array_element, 2> const v_1 = (*tint_module_vars.v); |
| float3 const v_2 = float3(v_1[0u].packed); |
| float2x3 const v_3 = float2x3(v_2, float3(v_1[1u].packed)); |
| } |
| |
| kernel void tint_symbol(uint tint_local_index [[thread_index_in_threadgroup]], threadgroup tint_symbol_2* v_4 [[threadgroup(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.v=(&(*v_4).tint_symbol_1)}; |
| tint_symbol_inner(tint_local_index, tint_module_vars); |
| } |