#version 310 es | |
struct S { | |
int a; | |
float b; | |
}; | |
shared S v; | |
void tint_symbol_inner(uint tint_local_index) { | |
if ((tint_local_index == 0u)) { | |
v = S(0, 0.0f); | |
} | |
barrier(); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol_inner(gl_LocalInvocationIndex); | |
} |