blob: b1748a2e9abd0ec0c8f5431d5bde6b2d5a173155 [file] [log] [blame]
#version 310 es
shared ivec3 v;
void tint_symbol_inner(uint tint_local_index) {
if ((tint_local_index == 0u)) {
v = ivec3(0);
}
barrier();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol_inner(gl_LocalInvocationIndex);
}