Roll ANGLE from c984dad5fd52 to ccabfd1407c9 (12 revisions)

2022-01-05 out\Debug -> out/Debug, like in other places
2022-01-05 Metal: Support depth filtering queries for D32, D24S8
2022-01-05 Reland: Metal: Fix Webkit warnings in ANGLE build
2022-01-05 Suppress Vulkan/SwiftShader/AsyncQueue ASAN flakes.
2022-01-05 Capture/Replay: Limit caps for QC/SwS
2022-01-05 Vulkan: Add std::move support for BufferHelper
2022-01-05 Vulkan: Consolidate mHostVisibleBufferPool and mMapInvalidate
2022-01-05 Revert workarounds for exception handler code-gen with CFG enabled
2022-01-05 Capture/Replay: Fix GN build on iOS.
2022-01-05 Move atomic counter uniform range counter to executable.
2022-01-05 Do not pass mInstance to vkGetInstanceProcAddr
2022-01-05 Add support for GL_MESA_framebuffer_flip_y 2/*

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
Please CC on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE:
To file a bug in Dawn:

To report a problem with the AutoRoller itself, please file a bug:

Documentation for the AutoRoller is here:

Bug: None
Change-Id: I63924b8eeffaa40d42603c56af38c9f1729852c1
Bot-Commit: Dawn Autoroller <>
Commit-Queue: Dawn Autoroller <>
1 file changed
tree: 8fe87bbbf658804e667adf4f071b6016af80af6f
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. examples/
  5. generator/
  6. infra/
  7. scripts/
  8. src/
  9. third_party/
  10. tools/
  11. .clang-format
  12. .gitattributes
  13. .gitignore
  14. .gn
  17. CMakeLists.txt
  18. codereview.settings
  19. dawn.json
  20. dawn_wire.json
  21. DEPS
  24. OWNERS
  26. README.chromium

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)




Apache 2.0 Public License, please see LICENSE.


This is not an officially supported Google product.