| #include <metal_stdlib> | |
| using namespace metal; | |
| void foo(int maybe_zero) { | |
| thread int tint_symbol = 0; | |
| thread float tint_symbol_1 = 0.0f; | |
| tint_symbol = (tint_symbol / 0); | |
| tint_symbol = (tint_symbol % 0); | |
| tint_symbol = (tint_symbol / maybe_zero); | |
| tint_symbol = (tint_symbol % maybe_zero); | |
| tint_symbol_1 = (tint_symbol_1 / 0.0f); | |
| tint_symbol_1 = fmod(tint_symbol_1, 0.0f); | |
| tint_symbol_1 = (tint_symbol_1 / float(maybe_zero)); | |
| tint_symbol_1 = fmod(tint_symbol_1, float(maybe_zero)); | |
| } | |