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6d992a990d4e33f4ee315080d27ccff87bfc03e3
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/
test
/
tint
/
expressions
/
splat
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var
/
f32.wgsl.expected.glsl
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#version 310 es
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
void
f
()
{
float
v
=
3.0f
;
vec2 v2
=
vec2
(
v
);
vec3 v3
=
vec3
(
v
);
vec4 v4
=
vec4
(
v
);
}