blob: b3de7429bbbef988318ab7cb7c59b77019323b29 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: $B1: { # root
%prevent_dce:ptr<storage, vec3<u32>, read_write> = var @binding_point(2, 0)
}
%insertBits_87826b = func():void {
$B2: {
%arg_0:ptr<function, vec3<u32>, read_write> = var, vec3<u32>(1u)
%arg_1:ptr<function, vec3<u32>, read_write> = var, vec3<u32>(1u)
%arg_2:ptr<function, u32, read_write> = var, 1u
%arg_3:ptr<function, u32, read_write> = var, 1u
%7:vec3<u32> = load %arg_0
%8:vec3<u32> = let %7
%9:vec3<u32> = load %arg_1
%10:vec3<u32> = let %9
%11:u32 = load %arg_2
%12:u32 = load %arg_3
%13:u32 = let %12
%14:u32 = min %11, 32u
%15:u32 = let %14
%16:u32 = sub 32u, %15
%17:u32 = min %13, %16
%18:vec3<u32> = insertBits %8, %10, %15, %17
%res:ptr<function, vec3<u32>, read_write> = var, %18
%20:vec3<u32> = load %res
store %prevent_dce, %20
ret
}
}
%vertex_main = @vertex func():vec4<f32> [@position] {
$B3: {
%22:void = call %insertBits_87826b
ret vec4<f32>(0.0f)
}
}
%fragment_main = @fragment func():void {
$B4: {
%24:void = call %insertBits_87826b
ret
}
}
%compute_main = @compute @workgroup_size(1, 1, 1) func():void {
$B5: {
%26:void = call %insertBits_87826b
ret
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************