| #include <metal_stdlib> |
| |
| using namespace metal; |
| int4 tint_insert_bits(int4 v, int4 n, uint offset, uint count) { |
| uint const s = min(offset, 32u); |
| uint const e = min(32u, (s + count)); |
| return insert_bits(v, n, s, (e - s)); |
| } |
| |
| void insertBits_d86978(device int4* const tint_symbol_1) { |
| int4 arg_0 = int4(1); |
| int4 arg_1 = int4(1); |
| uint arg_2 = 1u; |
| uint arg_3 = 1u; |
| int4 res = tint_insert_bits(arg_0, arg_1, arg_2, arg_3); |
| *(tint_symbol_1) = res; |
| } |
| |
| struct tint_symbol { |
| float4 value [[position]]; |
| }; |
| |
| float4 vertex_main_inner(device int4* const tint_symbol_2) { |
| insertBits_d86978(tint_symbol_2); |
| return float4(0.0f); |
| } |
| |
| vertex tint_symbol vertex_main(device int4* tint_symbol_3 [[buffer(0)]]) { |
| float4 const inner_result = vertex_main_inner(tint_symbol_3); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| fragment void fragment_main(device int4* tint_symbol_4 [[buffer(0)]]) { |
| insertBits_d86978(tint_symbol_4); |
| return; |
| } |
| |
| kernel void compute_main(device int4* tint_symbol_5 [[buffer(0)]]) { |
| insertBits_d86978(tint_symbol_5); |
| return; |
| } |
| |