#include <metal_stdlib> | |
using namespace metal; | |
void radians_bff231() { | |
float res = 0.01745329238474369049f; | |
} | |
vertex float4 vertex_main() { | |
radians_bff231(); | |
return float4(0.0f); | |
} | |
fragment void fragment_main() { | |
radians_bff231(); | |
} | |
kernel void compute_main() { | |
radians_bff231(); | |
} |