blob: c55ef749c54df240a134f1cf2d99071a74d655c9 [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSample_1a4e1b() {
float2 arg_2 = (1.0f).xx;
uint arg_3 = 1u;
float res = arg_0.Sample(arg_1, float3(arg_2, float(arg_3))).x;
prevent_dce.Store(0u, asuint(res));
}
void fragment_main() {
textureSample_1a4e1b();
return;
}