| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: FragOutput = struct @align(16) { |
| color:vec4<f32> @offset(0), @location(0) |
| blend:vec4<f32> @offset(16), @location(0) |
| } |
| |
| %frag_main = @fragment func():FragOutput { |
| $B1: { |
| %output:ptr<function, FragOutput, read_write> = var |
| %3:ptr<function, vec4<f32>, read_write> = access %output, 0u |
| store %3, vec4<f32>(0.5f, 0.5f, 0.5f, 1.0f) |
| %4:ptr<function, vec4<f32>, read_write> = access %output, 1u |
| store %4, vec4<f32>(0.5f, 0.5f, 0.5f, 1.0f) |
| %5:FragOutput = load %output |
| ret %5 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |