| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_25:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %drawShape_vf2_ = func(%pos:ptr<function, vec2<f32>, read_write>):vec3<f32> { |
| $B2: { |
| %c2:ptr<function, bool, read_write> = var |
| %c3:ptr<function, bool, read_write> = var |
| %c4:ptr<function, bool, read_write> = var |
| %c5:ptr<function, bool, read_write> = var |
| %c6:ptr<function, bool, read_write> = var |
| %GLF_live4i:ptr<function, i32, read_write> = var |
| %GLF_live4_looplimiter5:ptr<function, i32, read_write> = var |
| %GLF_live7m42:ptr<function, mat4x2<f32>, read_write> = var |
| %GLF_live7m33:ptr<function, mat3x3<f32>, read_write> = var |
| %GLF_live7cols:ptr<function, i32, read_write> = var |
| %GLF_live7_looplimiter3:ptr<function, i32, read_write> = var |
| %GLF_live7rows:ptr<function, i32, read_write> = var |
| %GLF_live7_looplimiter2:ptr<function, i32, read_write> = var |
| %GLF_live7_looplimiter1:ptr<function, i32, read_write> = var |
| %GLF_live7c:ptr<function, i32, read_write> = var |
| %GLF_live7r:ptr<function, i32, read_write> = var |
| %GLF_live7_looplimiter0:ptr<function, i32, read_write> = var |
| %GLF_live7sum_index:ptr<function, i32, read_write> = var |
| %GLF_live7_looplimiter7:ptr<function, i32, read_write> = var |
| %GLF_live7cols_1:ptr<function, i32, read_write> = var |
| %GLF_live7rows_1:ptr<function, i32, read_write> = var |
| %GLF_live7sums:ptr<function, array<f32, 9>, read_write> = var |
| %GLF_live7c_1:ptr<function, i32, read_write> = var |
| %GLF_live7r_1:ptr<function, i32, read_write> = var |
| %x_180:ptr<function, i32, read_write> = var |
| %indexable:ptr<function, mat3x3<f32>, read_write> = var |
| %32:f32 = load_vector_element %pos, 0u |
| %33:bool = gt %32, 1.0f |
| store %c2, %33 |
| %34:bool = load %c2 |
| if %34 [t: $B3] { # if_1 |
| $B3: { # true |
| ret vec3<f32>(1.0f) |
| } |
| } |
| %35:f32 = load_vector_element %pos, 1u |
| %36:bool = lt %35, 1.0f |
| store %c3, %36 |
| %37:bool = load %c3 |
| if %37 [t: $B4] { # if_2 |
| $B4: { # true |
| ret vec3<f32>(1.0f) |
| } |
| } |
| %38:f32 = load_vector_element %pos, 1u |
| %39:bool = gt %38, 1.0f |
| store %c4, %39 |
| %40:bool = load %c4 |
| if %40 [t: $B5] { # if_3 |
| $B5: { # true |
| ret vec3<f32>(1.0f) |
| } |
| } |
| %41:f32 = load_vector_element %pos, 0u |
| %42:bool = lt %41, 1.0f |
| store %c5, %42 |
| %43:bool = load %c5 |
| if %43 [t: $B6] { # if_4 |
| $B6: { # true |
| ret vec3<f32>(1.0f) |
| } |
| } |
| %44:f32 = load_vector_element %pos, 0u |
| %45:f32 = add %44, 1.0f |
| %46:bool = gt %45, 1.0f |
| store %c6, %46 |
| %47:bool = load %c6 |
| if %47 [t: $B7] { # if_5 |
| $B7: { # true |
| ret vec3<f32>(1.0f) |
| } |
| } |
| store %GLF_live4i, 0i |
| loop [b: $B8, c: $B9] { # loop_1 |
| $B8: { # body |
| %48:i32 = load %GLF_live4i |
| %49:bool = lt %48, 4i |
| if %49 [t: $B10, f: $B11] { # if_6 |
| $B10: { # true |
| exit_if # if_6 |
| } |
| $B11: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %50:i32 = load %GLF_live4_looplimiter5 |
| %51:bool = gte %50, 7i |
| if %51 [t: $B12] { # if_7 |
| $B12: { # true |
| exit_loop # loop_1 |
| } |
| } |
| %52:i32 = load %GLF_live4_looplimiter5 |
| %53:i32 = add %52, 1i |
| store %GLF_live4_looplimiter5, %53 |
| store %GLF_live7m42, mat4x2<f32>(vec2<f32>(1.0f, 0.0f), vec2<f32>(0.0f, 1.0f), vec2<f32>(0.0f), vec2<f32>(1.0f, 0.0f)) |
| store %GLF_live7m33, mat3x3<f32>(vec3<f32>(1.0f, 0.0f, 0.0f), vec3<f32>(0.0f, 1.0f, 0.0f), vec3<f32>(0.0f, 0.0f, 1.0f)) |
| store %GLF_live7cols, 2i |
| loop [b: $B13, c: $B14] { # loop_2 |
| $B13: { # body |
| %54:i32 = load %GLF_live7cols |
| %55:bool = lt %54, 4i |
| if %55 [t: $B15, f: $B16] { # if_8 |
| $B15: { # true |
| exit_if # if_8 |
| } |
| $B16: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %56:i32 = load %GLF_live7_looplimiter3 |
| %57:bool = gte %56, 7i |
| if %57 [t: $B17] { # if_9 |
| $B17: { # true |
| exit_loop # loop_2 |
| } |
| } |
| %58:i32 = load %GLF_live7_looplimiter3 |
| %59:i32 = add %58, 1i |
| store %GLF_live7_looplimiter3, %59 |
| store %GLF_live7rows, 2i |
| loop [b: $B18, c: $B19] { # loop_3 |
| $B18: { # body |
| %60:i32 = load %GLF_live7rows |
| %61:bool = lt %60, 4i |
| if %61 [t: $B20, f: $B21] { # if_10 |
| $B20: { # true |
| exit_if # if_10 |
| } |
| $B21: { # false |
| exit_loop # loop_3 |
| } |
| } |
| %62:i32 = load %GLF_live7_looplimiter2 |
| %63:bool = gte %62, 7i |
| if %63 [t: $B22] { # if_11 |
| $B22: { # true |
| exit_loop # loop_3 |
| } |
| } |
| %64:i32 = load %GLF_live7_looplimiter2 |
| %65:i32 = add %64, 1i |
| store %GLF_live7_looplimiter2, %65 |
| store %GLF_live7_looplimiter1, 0i |
| store %GLF_live7c, 0i |
| loop [b: $B23, c: $B24] { # loop_4 |
| $B23: { # body |
| %66:i32 = load %GLF_live7c |
| %67:bool = lt %66, 3i |
| if %67 [t: $B25, f: $B26] { # if_12 |
| $B25: { # true |
| exit_if # if_12 |
| } |
| $B26: { # false |
| exit_loop # loop_4 |
| } |
| } |
| %68:i32 = load %GLF_live7_looplimiter1 |
| %69:bool = gte %68, 7i |
| if %69 [t: $B27] { # if_13 |
| $B27: { # true |
| exit_loop # loop_4 |
| } |
| } |
| %70:i32 = load %GLF_live7_looplimiter1 |
| %71:i32 = add %70, 1i |
| store %GLF_live7_looplimiter1, %71 |
| store %GLF_live7r, 0i |
| loop [b: $B28, c: $B29] { # loop_5 |
| $B28: { # body |
| %72:i32 = load %GLF_live7r |
| %73:bool = lt %72, 2i |
| if %73 [t: $B30, f: $B31] { # if_14 |
| $B30: { # true |
| exit_if # if_14 |
| } |
| $B31: { # false |
| exit_loop # loop_5 |
| } |
| } |
| %74:i32 = load %GLF_live7_looplimiter0 |
| %75:bool = gte %74, 7i |
| if %75 [t: $B32] { # if_15 |
| $B32: { # true |
| exit_loop # loop_5 |
| } |
| } |
| %76:i32 = load %GLF_live7_looplimiter0 |
| %77:i32 = add %76, 1i |
| store %GLF_live7_looplimiter0, %77 |
| %78:i32 = load %GLF_live7c |
| %x_59:i32 = let %78 |
| %80:i32 = load %GLF_live7c |
| %x_60:i32 = let %80 |
| %82:i32 = load %GLF_live7c |
| %x_61:i32 = let %82 |
| %84:i32 = load %GLF_live7r |
| %x_62:i32 = let %84 |
| %86:i32 = load %GLF_live7r |
| %x_63:i32 = let %86 |
| %88:i32 = load %GLF_live7r |
| %x_64:i32 = let %88 |
| %90:bool = gte %x_59, 0i |
| %91:bool = lt %x_60, 3i |
| %92:bool = and %90, %91 |
| %93:i32 = select 0i, %x_61, %92 |
| %94:ptr<function, vec3<f32>, read_write> = access %GLF_live7m33, %93 |
| %95:ptr<function, vec3<f32>, read_write> = let %94 |
| %96:bool = gte %x_62, 0i |
| %97:bool = lt %x_63, 3i |
| %98:bool = and %96, %97 |
| %99:i32 = select 0i, %x_64, %98 |
| store_vector_element %95, %99, 1.0f |
| %100:ptr<uniform, vec2<f32>, read> = access %x_25, 0u |
| %101:f32 = load_vector_element %100, 1u |
| %102:bool = gt 0.0f, %101 |
| if %102 [t: $B33, f: $B34] { # if_16 |
| $B33: { # true |
| exit_if # if_16 |
| } |
| $B34: { # false |
| %103:i32 = load %GLF_live7c |
| %x_65:i32 = let %103 |
| %105:i32 = load %GLF_live7c |
| %x_66:i32 = let %105 |
| %107:i32 = load %GLF_live7c |
| %x_67:i32 = let %107 |
| %109:i32 = load %GLF_live7r |
| %x_68:i32 = let %109 |
| %111:i32 = load %GLF_live7r |
| %x_69:i32 = let %111 |
| %113:i32 = load %GLF_live7r |
| %x_70:i32 = let %113 |
| %115:bool = gte %x_65, 0i |
| %116:bool = lt %x_66, 4i |
| %117:bool = and %115, %116 |
| %118:i32 = select 0i, %x_67, %117 |
| %119:ptr<function, vec2<f32>, read_write> = access %GLF_live7m42, %118 |
| %120:ptr<function, vec2<f32>, read_write> = let %119 |
| %121:bool = gte %x_68, 0i |
| %122:bool = lt %x_69, 2i |
| %123:bool = and %121, %122 |
| %124:i32 = select 0i, %x_70, %123 |
| store_vector_element %120, %124, 1.0f |
| exit_if # if_16 |
| } |
| } |
| continue # -> $B29 |
| } |
| $B29: { # continuing |
| %125:i32 = load %GLF_live7r |
| %126:i32 = add %125, 1i |
| store %GLF_live7r, %126 |
| next_iteration # -> $B28 |
| } |
| } |
| continue # -> $B24 |
| } |
| $B24: { # continuing |
| %127:i32 = load %GLF_live7c |
| %128:i32 = add %127, 1i |
| store %GLF_live7c, %128 |
| next_iteration # -> $B23 |
| } |
| } |
| continue # -> $B19 |
| } |
| $B19: { # continuing |
| %129:i32 = load %GLF_live7rows |
| %130:i32 = add %129, 1i |
| store %GLF_live7rows, %130 |
| next_iteration # -> $B18 |
| } |
| } |
| continue # -> $B14 |
| } |
| $B14: { # continuing |
| %131:i32 = load %GLF_live7cols |
| %132:i32 = add %131, 1i |
| store %GLF_live7cols, %132 |
| next_iteration # -> $B13 |
| } |
| } |
| store %GLF_live7sum_index, 0i |
| store %GLF_live7_looplimiter7, 0i |
| store %GLF_live7cols_1, 2i |
| loop [b: $B35, c: $B36] { # loop_6 |
| $B35: { # body |
| %133:i32 = load %GLF_live7cols_1 |
| %134:bool = lt %133, 4i |
| if %134 [t: $B37, f: $B38] { # if_17 |
| $B37: { # true |
| exit_if # if_17 |
| } |
| $B38: { # false |
| exit_loop # loop_6 |
| } |
| } |
| %135:i32 = load %GLF_live7_looplimiter7 |
| %136:bool = gte %135, 7i |
| if %136 [t: $B39] { # if_18 |
| $B39: { # true |
| exit_loop # loop_6 |
| } |
| } |
| %137:i32 = load %GLF_live7_looplimiter7 |
| %138:i32 = add %137, 1i |
| store %GLF_live7_looplimiter7, %138 |
| store %GLF_live7rows_1, 2i |
| %139:i32 = load %GLF_live7sum_index |
| %x_83:i32 = let %139 |
| %141:i32 = load %GLF_live7sum_index |
| %x_84:i32 = let %141 |
| %143:i32 = load %GLF_live7sum_index |
| %x_85:i32 = let %143 |
| %145:bool = gte %x_83, 0i |
| %146:bool = lt %x_84, 9i |
| %147:bool = and %145, %146 |
| %148:i32 = select 0i, %x_85, %147 |
| %149:ptr<function, f32, read_write> = access %GLF_live7sums, %148 |
| store %149, 0.0f |
| store %GLF_live7c_1, 0i |
| loop [b: $B40, c: $B41] { # loop_7 |
| $B40: { # body |
| %150:i32 = load %GLF_live7c_1 |
| %151:bool = lt %150, 1i |
| if %151 [t: $B42, f: $B43] { # if_19 |
| $B42: { # true |
| exit_if # if_19 |
| } |
| $B43: { # false |
| exit_loop # loop_7 |
| } |
| } |
| store %GLF_live7r_1, 0i |
| loop [b: $B44, c: $B45] { # loop_8 |
| $B44: { # body |
| %152:i32 = load %GLF_live7r_1 |
| %153:i32 = load %GLF_live7rows_1 |
| %154:bool = lt %152, %153 |
| if %154 [t: $B46, f: $B47] { # if_20 |
| $B46: { # true |
| exit_if # if_20 |
| } |
| $B47: { # false |
| exit_loop # loop_8 |
| } |
| } |
| %155:i32 = load %GLF_live7sum_index |
| %156:i32 = load %GLF_live7sum_index |
| %157:bool = gte %156, 0i |
| %158:i32 = load %GLF_live7sum_index |
| %159:bool = lt %158, 9i |
| %160:bool = and %157, %159 |
| %161:i32 = select 0i, %155, %160 |
| %x_310:i32 = let %161 |
| %163:mat3x3<f32> = load %GLF_live7m33 |
| %164:mat3x3<f32> = transpose %163 |
| %x_312:mat3x3<f32> = let %164 |
| %166:i32 = load %GLF_live7c_1 |
| %167:bool = lt %166, 3i |
| if %167 [t: $B48, f: $B49] { # if_21 |
| $B48: { # true |
| store %x_180, 1i |
| exit_if # if_21 |
| } |
| $B49: { # false |
| %168:ptr<uniform, vec2<f32>, read> = access %x_25, 0u |
| %169:f32 = load_vector_element %168, 0u |
| %170:i32 = call %tint_f32_to_i32, %169 |
| store %x_180, %170 |
| exit_if # if_21 |
| } |
| } |
| %172:i32 = load %x_180 |
| %x_320:i32 = let %172 |
| %174:i32 = load %GLF_live7r_1 |
| %x_93:i32 = let %174 |
| store %indexable, %x_312 |
| %176:ptr<function, f32, read_write> = access %GLF_live7sums, %x_310 |
| %177:ptr<function, f32, read_write> = access %GLF_live7sums, %x_310 |
| %178:f32 = load %177 |
| %179:f32 = let %178 |
| %180:ptr<function, vec3<f32>, read_write> = access %indexable, %x_320 |
| %181:bool = lt %x_93, 3i |
| %182:i32 = select 0i, 1i, %181 |
| %183:f32 = load_vector_element %180, %182 |
| %184:f32 = add %179, %183 |
| store %176, %184 |
| %185:i32 = load %GLF_live7sum_index |
| %186:i32 = load %GLF_live7sum_index |
| %187:bool = gte %186, 0i |
| %188:i32 = load %GLF_live7sum_index |
| %189:bool = lt %188, 9i |
| %190:bool = and %187, %189 |
| %191:i32 = select 0i, %185, %190 |
| %x_332:i32 = let %191 |
| %193:ptr<function, f32, read_write> = access %GLF_live7sums, %x_332 |
| %194:ptr<function, f32, read_write> = access %GLF_live7sums, %x_332 |
| %195:f32 = load %194 |
| %196:ptr<function, vec2<f32>, read_write> = access %GLF_live7m42, 1i |
| %197:i32 = load %GLF_live7r_1 |
| %198:f32 = load_vector_element %196, %197 |
| %199:f32 = add %195, %198 |
| store %193, %199 |
| continue # -> $B45 |
| } |
| $B45: { # continuing |
| %200:i32 = load %GLF_live7r_1 |
| %201:i32 = add %200, 1i |
| store %GLF_live7r_1, %201 |
| next_iteration # -> $B44 |
| } |
| } |
| continue # -> $B41 |
| } |
| $B41: { # continuing |
| %202:i32 = load %GLF_live7c_1 |
| %203:i32 = add %202, 1i |
| store %GLF_live7c_1, %203 |
| next_iteration # -> $B40 |
| } |
| } |
| %204:i32 = load %GLF_live7sum_index |
| %205:i32 = add %204, 1i |
| store %GLF_live7sum_index, %205 |
| continue # -> $B36 |
| } |
| $B36: { # continuing |
| %206:i32 = load %GLF_live7cols_1 |
| %207:i32 = add %206, 1i |
| store %GLF_live7cols_1, %207 |
| next_iteration # -> $B35 |
| } |
| } |
| continue # -> $B9 |
| } |
| $B9: { # continuing |
| %208:i32 = load %GLF_live4i |
| %209:i32 = add %208, 1i |
| store %GLF_live4i, %209 |
| next_iteration # -> $B8 |
| } |
| } |
| ret vec3<f32>(1.0f) |
| } |
| } |
| %main_1 = func():void { |
| $B50: { |
| %position_1:ptr<function, vec2<f32>, read_write> = var |
| %param:ptr<function, vec2<f32>, read_write> = var |
| %param_1:ptr<function, vec2<f32>, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %param_2:ptr<function, vec2<f32>, read_write> = var |
| %216:ptr<uniform, vec2<f32>, read> = access %x_25, 0u |
| %217:f32 = load_vector_element %216, 0u |
| %218:bool = gte %217, 2.0f |
| if %218 [t: $B51] { # if_22 |
| $B51: { # true |
| %219:vec4<f32> = load %gl_FragCoord |
| %220:vec2<f32> = swizzle %219, xy |
| store %position_1, %220 |
| %221:vec2<f32> = load %position_1 |
| store %param, %221 |
| %222:vec3<f32> = call %drawShape_vf2_, %param |
| %x_168:vec3<f32> = let %222 |
| %224:vec2<f32> = load %position_1 |
| store %param_1, %224 |
| %225:vec3<f32> = call %drawShape_vf2_, %param_1 |
| %x_170:vec3<f32> = let %225 |
| store %i, 25i |
| loop [b: $B52, c: $B53] { # loop_9 |
| $B52: { # body |
| %227:i32 = load %i |
| %228:bool = gt %227, 0i |
| if %228 [t: $B54, f: $B55] { # if_23 |
| $B54: { # true |
| exit_if # if_23 |
| } |
| $B55: { # false |
| exit_loop # loop_9 |
| } |
| } |
| %229:vec2<f32> = load %position_1 |
| store %param_2, %229 |
| %230:vec3<f32> = call %drawShape_vf2_, %param_2 |
| %x_178:vec3<f32> = let %230 |
| continue # -> $B53 |
| } |
| $B53: { # continuing |
| %232:i32 = load %i |
| %233:i32 = sub %232, 1i |
| store %i, %233 |
| next_iteration # -> $B52 |
| } |
| } |
| exit_if # if_22 |
| } |
| } |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B56: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %236:void = call %main_1 |
| %237:vec4<f32> = load %x_GLF_color |
| %238:main_out = construct %237 |
| ret %238 |
| } |
| } |
| %tint_f32_to_i32 = func(%value:f32):i32 { |
| $B57: { |
| %240:i32 = convert %value |
| %241:bool = gte %value, -2147483648.0f |
| %242:i32 = select -2147483648i, %240, %241 |
| %243:bool = lte %value, 2147483520.0f |
| %244:i32 = select 2147483647i, %242, %243 |
| ret %244 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |