| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_25:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %drawShape_vf2_ = func(%pos:ptr<function, vec2<f32>, read_write>):vec3<f32> { |
| $B2: { |
| %c2:ptr<function, bool, read_write> = var |
| %c3:ptr<function, bool, read_write> = var |
| %c4:ptr<function, bool, read_write> = var |
| %c5:ptr<function, bool, read_write> = var |
| %c6:ptr<function, bool, read_write> = var |
| %GLF_live4i:ptr<function, i32, read_write> = var |
| %GLF_live4_looplimiter5:ptr<function, i32, read_write> = var |
| %GLF_live7m42:ptr<function, mat4x2<f32>, read_write> = var |
| %GLF_live7m33:ptr<function, mat3x3<f32>, read_write> = var |
| %GLF_live7cols:ptr<function, i32, read_write> = var |
| %GLF_live7_looplimiter3:ptr<function, i32, read_write> = var |
| %GLF_live7rows:ptr<function, i32, read_write> = var |
| %GLF_live7_looplimiter2:ptr<function, i32, read_write> = var |
| %GLF_live7_looplimiter1:ptr<function, i32, read_write> = var |
| %GLF_live7c:ptr<function, i32, read_write> = var |
| %GLF_live7r:ptr<function, i32, read_write> = var |
| %GLF_live7_looplimiter0:ptr<function, i32, read_write> = var |
| %GLF_live7sum_index:ptr<function, i32, read_write> = var |
| %GLF_live7_looplimiter7:ptr<function, i32, read_write> = var |
| %GLF_live7cols_1:ptr<function, i32, read_write> = var |
| %GLF_live7rows_1:ptr<function, i32, read_write> = var |
| %GLF_live7sums:ptr<function, array<f32, 9>, read_write> = var |
| %GLF_live7c_1:ptr<function, i32, read_write> = var |
| %GLF_live7r_1:ptr<function, i32, read_write> = var |
| %x_180:ptr<function, i32, read_write> = var |
| %indexable:ptr<function, mat3x3<f32>, read_write> = var |
| %32:f32 = load_vector_element %pos, 0u |
| %x_182:f32 = let %32 |
| %34:bool = gt %x_182, 1.0f |
| store %c2, %34 |
| %35:bool = load %c2 |
| %x_184:bool = let %35 |
| if %x_184 [t: $B3] { # if_1 |
| $B3: { # true |
| ret vec3<f32>(1.0f) |
| } |
| } |
| %37:f32 = load_vector_element %pos, 1u |
| %x_188:f32 = let %37 |
| %39:bool = lt %x_188, 1.0f |
| store %c3, %39 |
| %40:bool = load %c3 |
| %x_190:bool = let %40 |
| if %x_190 [t: $B4] { # if_2 |
| $B4: { # true |
| ret vec3<f32>(1.0f) |
| } |
| } |
| %42:f32 = load_vector_element %pos, 1u |
| %x_194:f32 = let %42 |
| %44:bool = gt %x_194, 1.0f |
| store %c4, %44 |
| %45:bool = load %c4 |
| %x_196:bool = let %45 |
| if %x_196 [t: $B5] { # if_3 |
| $B5: { # true |
| ret vec3<f32>(1.0f) |
| } |
| } |
| %47:f32 = load_vector_element %pos, 0u |
| %x_200:f32 = let %47 |
| %49:bool = lt %x_200, 1.0f |
| store %c5, %49 |
| %50:bool = load %c5 |
| %x_202:bool = let %50 |
| if %x_202 [t: $B6] { # if_4 |
| $B6: { # true |
| ret vec3<f32>(1.0f) |
| } |
| } |
| %52:f32 = load_vector_element %pos, 0u |
| %x_206:f32 = let %52 |
| %54:f32 = add %x_206, 1.0f |
| %55:bool = gt %54, 1.0f |
| store %c6, %55 |
| %56:bool = load %c6 |
| %x_209:bool = let %56 |
| if %x_209 [t: $B7] { # if_5 |
| $B7: { # true |
| ret vec3<f32>(1.0f) |
| } |
| } |
| store %GLF_live4i, 0i |
| loop [b: $B8, c: $B9] { # loop_1 |
| $B8: { # body |
| %58:i32 = load %GLF_live4i |
| %x_39:i32 = let %58 |
| %60:bool = lt %x_39, 4i |
| if %60 [t: $B10, f: $B11] { # if_6 |
| $B10: { # true |
| exit_if # if_6 |
| } |
| $B11: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %61:i32 = load %GLF_live4_looplimiter5 |
| %x_40:i32 = let %61 |
| %63:bool = gte %x_40, 7i |
| if %63 [t: $B12] { # if_7 |
| $B12: { # true |
| exit_loop # loop_1 |
| } |
| } |
| %64:i32 = load %GLF_live4_looplimiter5 |
| %x_41:i32 = let %64 |
| %66:i32 = add %x_41, 1i |
| store %GLF_live4_looplimiter5, %66 |
| store %GLF_live7m42, mat4x2<f32>(vec2<f32>(1.0f, 0.0f), vec2<f32>(0.0f, 1.0f), vec2<f32>(0.0f), vec2<f32>(1.0f, 0.0f)) |
| store %GLF_live7m33, mat3x3<f32>(vec3<f32>(1.0f, 0.0f, 0.0f), vec3<f32>(0.0f, 1.0f, 0.0f), vec3<f32>(0.0f, 0.0f, 1.0f)) |
| store %GLF_live7cols, 2i |
| loop [b: $B13, c: $B14] { # loop_2 |
| $B13: { # body |
| %67:i32 = load %GLF_live7cols |
| %x_43:i32 = let %67 |
| %69:bool = lt %x_43, 4i |
| if %69 [t: $B15, f: $B16] { # if_8 |
| $B15: { # true |
| exit_if # if_8 |
| } |
| $B16: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %70:i32 = load %GLF_live7_looplimiter3 |
| %x_44:i32 = let %70 |
| %72:bool = gte %x_44, 7i |
| if %72 [t: $B17] { # if_9 |
| $B17: { # true |
| exit_loop # loop_2 |
| } |
| } |
| %73:i32 = load %GLF_live7_looplimiter3 |
| %x_45:i32 = let %73 |
| %75:i32 = add %x_45, 1i |
| store %GLF_live7_looplimiter3, %75 |
| store %GLF_live7rows, 2i |
| loop [b: $B18, c: $B19] { # loop_3 |
| $B18: { # body |
| %76:i32 = load %GLF_live7rows |
| %x_47:i32 = let %76 |
| %78:bool = lt %x_47, 4i |
| if %78 [t: $B20, f: $B21] { # if_10 |
| $B20: { # true |
| exit_if # if_10 |
| } |
| $B21: { # false |
| exit_loop # loop_3 |
| } |
| } |
| %79:i32 = load %GLF_live7_looplimiter2 |
| %x_48:i32 = let %79 |
| %81:bool = gte %x_48, 7i |
| if %81 [t: $B22] { # if_11 |
| $B22: { # true |
| exit_loop # loop_3 |
| } |
| } |
| %82:i32 = load %GLF_live7_looplimiter2 |
| %x_49:i32 = let %82 |
| %84:i32 = add %x_49, 1i |
| store %GLF_live7_looplimiter2, %84 |
| store %GLF_live7_looplimiter1, 0i |
| store %GLF_live7c, 0i |
| loop [b: $B23, c: $B24] { # loop_4 |
| $B23: { # body |
| %85:i32 = load %GLF_live7c |
| %x_51:i32 = let %85 |
| %87:bool = lt %x_51, 3i |
| if %87 [t: $B25, f: $B26] { # if_12 |
| $B25: { # true |
| exit_if # if_12 |
| } |
| $B26: { # false |
| exit_loop # loop_4 |
| } |
| } |
| %88:i32 = load %GLF_live7_looplimiter1 |
| %x_52:i32 = let %88 |
| %90:bool = gte %x_52, 7i |
| if %90 [t: $B27] { # if_13 |
| $B27: { # true |
| exit_loop # loop_4 |
| } |
| } |
| %91:i32 = load %GLF_live7_looplimiter1 |
| %x_53:i32 = let %91 |
| %93:i32 = add %x_53, 1i |
| store %GLF_live7_looplimiter1, %93 |
| store %GLF_live7r, 0i |
| loop [b: $B28, c: $B29] { # loop_5 |
| $B28: { # body |
| %94:i32 = load %GLF_live7r |
| %x_55:i32 = let %94 |
| %96:bool = lt %x_55, 2i |
| if %96 [t: $B30, f: $B31] { # if_14 |
| $B30: { # true |
| exit_if # if_14 |
| } |
| $B31: { # false |
| exit_loop # loop_5 |
| } |
| } |
| %97:i32 = load %GLF_live7_looplimiter0 |
| %x_56:i32 = let %97 |
| %99:bool = gte %x_56, 7i |
| if %99 [t: $B32] { # if_15 |
| $B32: { # true |
| exit_loop # loop_5 |
| } |
| } |
| %100:i32 = load %GLF_live7_looplimiter0 |
| %x_57:i32 = let %100 |
| %102:i32 = add %x_57, 1i |
| store %GLF_live7_looplimiter0, %102 |
| %103:i32 = load %GLF_live7c |
| %x_59:i32 = let %103 |
| %105:i32 = load %GLF_live7c |
| %x_60:i32 = let %105 |
| %107:i32 = load %GLF_live7c |
| %x_61:i32 = let %107 |
| %109:i32 = load %GLF_live7r |
| %x_62:i32 = let %109 |
| %111:i32 = load %GLF_live7r |
| %x_63:i32 = let %111 |
| %113:i32 = load %GLF_live7r |
| %x_64:i32 = let %113 |
| %115:bool = gte %x_59, 0i |
| %116:bool = lt %x_60, 3i |
| %117:bool = and %115, %116 |
| %118:i32 = select 0i, %x_61, %117 |
| %119:ptr<function, vec3<f32>, read_write> = access %GLF_live7m33, %118 |
| %120:ptr<function, vec3<f32>, read_write> = let %119 |
| %121:bool = gte %x_62, 0i |
| %122:bool = lt %x_63, 3i |
| %123:bool = and %121, %122 |
| %124:i32 = select 0i, %x_64, %123 |
| store_vector_element %120, %124, 1.0f |
| %125:ptr<uniform, vec2<f32>, read> = access %x_25, 0u |
| %126:f32 = load_vector_element %125, 1u |
| %x_267:f32 = let %126 |
| %128:bool = gt 0.0f, %x_267 |
| if %128 [t: $B33, f: $B34] { # if_16 |
| $B33: { # true |
| exit_if # if_16 |
| } |
| $B34: { # false |
| %129:i32 = load %GLF_live7c |
| %x_65:i32 = let %129 |
| %131:i32 = load %GLF_live7c |
| %x_66:i32 = let %131 |
| %133:i32 = load %GLF_live7c |
| %x_67:i32 = let %133 |
| %135:i32 = load %GLF_live7r |
| %x_68:i32 = let %135 |
| %137:i32 = load %GLF_live7r |
| %x_69:i32 = let %137 |
| %139:i32 = load %GLF_live7r |
| %x_70:i32 = let %139 |
| %141:bool = gte %x_65, 0i |
| %142:bool = lt %x_66, 4i |
| %143:bool = and %141, %142 |
| %144:i32 = select 0i, %x_67, %143 |
| %145:ptr<function, vec2<f32>, read_write> = access %GLF_live7m42, %144 |
| %146:ptr<function, vec2<f32>, read_write> = let %145 |
| %147:bool = gte %x_68, 0i |
| %148:bool = lt %x_69, 2i |
| %149:bool = and %147, %148 |
| %150:i32 = select 0i, %x_70, %149 |
| store_vector_element %146, %150, 1.0f |
| exit_if # if_16 |
| } |
| } |
| continue # -> $B29 |
| } |
| $B29: { # continuing |
| %151:i32 = load %GLF_live7r |
| %x_71:i32 = let %151 |
| %153:i32 = add %x_71, 1i |
| store %GLF_live7r, %153 |
| next_iteration # -> $B28 |
| } |
| } |
| continue # -> $B24 |
| } |
| $B24: { # continuing |
| %154:i32 = load %GLF_live7c |
| %x_73:i32 = let %154 |
| %156:i32 = add %x_73, 1i |
| store %GLF_live7c, %156 |
| next_iteration # -> $B23 |
| } |
| } |
| continue # -> $B19 |
| } |
| $B19: { # continuing |
| %157:i32 = load %GLF_live7rows |
| %x_75:i32 = let %157 |
| %159:i32 = add %x_75, 1i |
| store %GLF_live7rows, %159 |
| next_iteration # -> $B18 |
| } |
| } |
| continue # -> $B14 |
| } |
| $B14: { # continuing |
| %160:i32 = load %GLF_live7cols |
| %x_77:i32 = let %160 |
| %162:i32 = add %x_77, 1i |
| store %GLF_live7cols, %162 |
| next_iteration # -> $B13 |
| } |
| } |
| store %GLF_live7sum_index, 0i |
| store %GLF_live7_looplimiter7, 0i |
| store %GLF_live7cols_1, 2i |
| loop [b: $B35, c: $B36] { # loop_6 |
| $B35: { # body |
| %163:i32 = load %GLF_live7cols_1 |
| %x_79:i32 = let %163 |
| %165:bool = lt %x_79, 4i |
| if %165 [t: $B37, f: $B38] { # if_17 |
| $B37: { # true |
| exit_if # if_17 |
| } |
| $B38: { # false |
| exit_loop # loop_6 |
| } |
| } |
| %166:i32 = load %GLF_live7_looplimiter7 |
| %x_80:i32 = let %166 |
| %168:bool = gte %x_80, 7i |
| if %168 [t: $B39] { # if_18 |
| $B39: { # true |
| exit_loop # loop_6 |
| } |
| } |
| %169:i32 = load %GLF_live7_looplimiter7 |
| %x_81:i32 = let %169 |
| %171:i32 = add %x_81, 1i |
| store %GLF_live7_looplimiter7, %171 |
| store %GLF_live7rows_1, 2i |
| %172:i32 = load %GLF_live7sum_index |
| %x_83:i32 = let %172 |
| %174:i32 = load %GLF_live7sum_index |
| %x_84:i32 = let %174 |
| %176:i32 = load %GLF_live7sum_index |
| %x_85:i32 = let %176 |
| %178:bool = gte %x_83, 0i |
| %179:bool = lt %x_84, 9i |
| %180:bool = and %178, %179 |
| %181:i32 = select 0i, %x_85, %180 |
| %182:ptr<function, f32, read_write> = access %GLF_live7sums, %181 |
| store %182, 0.0f |
| store %GLF_live7c_1, 0i |
| loop [b: $B40, c: $B41] { # loop_7 |
| $B40: { # body |
| %183:i32 = load %GLF_live7c_1 |
| %x_86:i32 = let %183 |
| %185:bool = lt %x_86, 1i |
| if %185 [t: $B42, f: $B43] { # if_19 |
| $B42: { # true |
| exit_if # if_19 |
| } |
| $B43: { # false |
| exit_loop # loop_7 |
| } |
| } |
| store %GLF_live7r_1, 0i |
| loop [b: $B44, c: $B45] { # loop_8 |
| $B44: { # body |
| %186:i32 = load %GLF_live7r_1 |
| %x_87:i32 = let %186 |
| %188:i32 = load %GLF_live7rows_1 |
| %x_88:i32 = let %188 |
| %190:bool = lt %x_87, %x_88 |
| if %190 [t: $B46, f: $B47] { # if_20 |
| $B46: { # true |
| exit_if # if_20 |
| } |
| $B47: { # false |
| exit_loop # loop_8 |
| } |
| } |
| %191:i32 = load %GLF_live7sum_index |
| %x_89:i32 = let %191 |
| %193:i32 = load %GLF_live7sum_index |
| %x_90:i32 = let %193 |
| %195:i32 = load %GLF_live7sum_index |
| %x_91:i32 = let %195 |
| %197:bool = gte %x_89, 0i |
| %198:bool = lt %x_90, 9i |
| %199:bool = and %197, %198 |
| %200:i32 = select 0i, %x_91, %199 |
| %x_310:i32 = let %200 |
| %202:mat3x3<f32> = load %GLF_live7m33 |
| %x_311:mat3x3<f32> = let %202 |
| %204:mat3x3<f32> = transpose %x_311 |
| %x_312:mat3x3<f32> = let %204 |
| %206:i32 = load %GLF_live7c_1 |
| %x_92:i32 = let %206 |
| %208:bool = lt %x_92, 3i |
| if %208 [t: $B48, f: $B49] { # if_21 |
| $B48: { # true |
| store %x_180, 1i |
| exit_if # if_21 |
| } |
| $B49: { # false |
| %209:ptr<uniform, vec2<f32>, read> = access %x_25, 0u |
| %210:f32 = load_vector_element %209, 0u |
| %x_318:f32 = let %210 |
| %212:i32 = call %tint_f32_to_i32, %x_318 |
| store %x_180, %212 |
| exit_if # if_21 |
| } |
| } |
| %214:i32 = load %x_180 |
| %x_320:i32 = let %214 |
| %216:i32 = load %GLF_live7r_1 |
| %x_93:i32 = let %216 |
| store %indexable, %x_312 |
| %218:ptr<function, vec3<f32>, read_write> = access %indexable, %x_320 |
| %219:bool = lt %x_93, 3i |
| %220:i32 = select 0i, 1i, %219 |
| %221:f32 = load_vector_element %218, %220 |
| %x_324:f32 = let %221 |
| %223:ptr<function, f32, read_write> = access %GLF_live7sums, %x_310 |
| %224:f32 = load %223 |
| %x_326:f32 = let %224 |
| %226:ptr<function, f32, read_write> = access %GLF_live7sums, %x_310 |
| %227:f32 = add %x_326, %x_324 |
| store %226, %227 |
| %228:i32 = load %GLF_live7sum_index |
| %x_94:i32 = let %228 |
| %230:i32 = load %GLF_live7sum_index |
| %x_95:i32 = let %230 |
| %232:i32 = load %GLF_live7sum_index |
| %x_96:i32 = let %232 |
| %234:bool = gte %x_94, 0i |
| %235:bool = lt %x_95, 9i |
| %236:bool = and %234, %235 |
| %237:i32 = select 0i, %x_96, %236 |
| %x_332:i32 = let %237 |
| %239:i32 = load %GLF_live7r_1 |
| %x_97:i32 = let %239 |
| %241:ptr<function, vec2<f32>, read_write> = access %GLF_live7m42, 1i |
| %242:f32 = load_vector_element %241, %x_97 |
| %x_334:f32 = let %242 |
| %244:ptr<function, f32, read_write> = access %GLF_live7sums, %x_332 |
| %245:f32 = load %244 |
| %x_336:f32 = let %245 |
| %247:ptr<function, f32, read_write> = access %GLF_live7sums, %x_332 |
| %248:f32 = add %x_336, %x_334 |
| store %247, %248 |
| continue # -> $B45 |
| } |
| $B45: { # continuing |
| %249:i32 = load %GLF_live7r_1 |
| %x_98:i32 = let %249 |
| %251:i32 = add %x_98, 1i |
| store %GLF_live7r_1, %251 |
| next_iteration # -> $B44 |
| } |
| } |
| continue # -> $B41 |
| } |
| $B41: { # continuing |
| %252:i32 = load %GLF_live7c_1 |
| %x_100:i32 = let %252 |
| %254:i32 = add %x_100, 1i |
| store %GLF_live7c_1, %254 |
| next_iteration # -> $B40 |
| } |
| } |
| %255:i32 = load %GLF_live7sum_index |
| %x_102:i32 = let %255 |
| %257:i32 = add %x_102, 1i |
| store %GLF_live7sum_index, %257 |
| continue # -> $B36 |
| } |
| $B36: { # continuing |
| %258:i32 = load %GLF_live7cols_1 |
| %x_104:i32 = let %258 |
| %260:i32 = add %x_104, 1i |
| store %GLF_live7cols_1, %260 |
| next_iteration # -> $B35 |
| } |
| } |
| continue # -> $B9 |
| } |
| $B9: { # continuing |
| %261:i32 = load %GLF_live4i |
| %x_106:i32 = let %261 |
| %263:i32 = add %x_106, 1i |
| store %GLF_live4i, %263 |
| next_iteration # -> $B8 |
| } |
| } |
| ret vec3<f32>(1.0f) |
| } |
| } |
| %main_1 = func():void { |
| $B50: { |
| %position:ptr<function, vec2<f32>, read_write> = var |
| %param:ptr<function, vec2<f32>, read_write> = var |
| %param_1:ptr<function, vec2<f32>, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %param_2:ptr<function, vec2<f32>, read_write> = var |
| %270:ptr<uniform, vec2<f32>, read> = access %x_25, 0u |
| %271:f32 = load_vector_element %270, 0u |
| %x_161:f32 = let %271 |
| %273:bool = gte %x_161, 2.0f |
| if %273 [t: $B51] { # if_22 |
| $B51: { # true |
| %274:vec4<f32> = load %gl_FragCoord |
| %x_165:vec4<f32> = let %274 |
| %276:f32 = access %x_165, 0u |
| %277:f32 = access %x_165, 1u |
| %278:vec2<f32> = construct %276, %277 |
| store %position, %278 |
| %279:vec2<f32> = load %position |
| %x_167:vec2<f32> = let %279 |
| store %param, %x_167 |
| %281:vec3<f32> = call %drawShape_vf2_, %param |
| %x_168:vec3<f32> = let %281 |
| %283:vec2<f32> = load %position |
| %x_169:vec2<f32> = let %283 |
| store %param_1, %x_169 |
| %285:vec3<f32> = call %drawShape_vf2_, %param_1 |
| %x_170:vec3<f32> = let %285 |
| store %i, 25i |
| loop [b: $B52, c: $B53] { # loop_9 |
| $B52: { # body |
| %287:i32 = load %i |
| %x_108:i32 = let %287 |
| %289:bool = gt %x_108, 0i |
| if %289 [t: $B54, f: $B55] { # if_23 |
| $B54: { # true |
| exit_if # if_23 |
| } |
| $B55: { # false |
| exit_loop # loop_9 |
| } |
| } |
| %290:vec2<f32> = load %position |
| %x_177:vec2<f32> = let %290 |
| store %param_2, %x_177 |
| %292:vec3<f32> = call %drawShape_vf2_, %param_2 |
| %x_178:vec3<f32> = let %292 |
| continue # -> $B53 |
| } |
| $B53: { # continuing |
| %294:i32 = load %i |
| %x_109:i32 = let %294 |
| %296:i32 = sub %x_109, 1i |
| store %i, %296 |
| next_iteration # -> $B52 |
| } |
| } |
| exit_if # if_22 |
| } |
| } |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B56: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %299:void = call %main_1 |
| %300:vec4<f32> = load %x_GLF_color |
| %301:main_out = construct %300 |
| ret %301 |
| } |
| } |
| %tint_f32_to_i32 = func(%value:f32):i32 { |
| $B57: { |
| %303:i32 = convert %value |
| %304:bool = gte %value, -2147483648.0f |
| %305:i32 = select -2147483648i, %303, %304 |
| %306:bool = lte %value, 2147483520.0f |
| %307:i32 = select 2147483647i, %305, %306 |
| ret %307 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |