| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 4> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, i32, read_write> = var |
| %b:ptr<function, i32, read_write> = var |
| %c:ptr<function, i32, read_write> = var |
| %x_65:ptr<function, bool, read_write> = var |
| %x_66_phi:ptr<function, bool, read_write> = var |
| %9:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %10:i32 = load %9 |
| %x_29:i32 = let %10 |
| store %a, %x_29 |
| %12:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %13:i32 = load %12 |
| %x_31:i32 = let %13 |
| store %b, %x_31 |
| %15:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %16:i32 = load %15 |
| %x_33:i32 = let %16 |
| store %c, %x_33 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %18:i32 = load %a |
| %x_38:i32 = let %18 |
| %20:i32 = load %b |
| %x_39:i32 = let %20 |
| %22:bool = lt %x_38, %x_39 |
| if %22 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %23:i32 = load %a |
| %x_42:i32 = let %23 |
| %25:i32 = add %x_42, 1i |
| store %a, %25 |
| %26:i32 = load %c |
| %x_44:i32 = let %26 |
| %28:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %29:i32 = load %28 |
| %x_46:i32 = let %29 |
| %31:bool = eq %x_44, %x_46 |
| if %31 [t: $B7, f: $B8] { # if_2 |
| $B7: { # true |
| %32:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %33:i32 = load %32 |
| %x_52:i32 = let %33 |
| %35:i32 = load %c |
| %x_53:i32 = let %35 |
| %37:i32 = mul %x_53, %x_52 |
| store %c, %37 |
| exit_if # if_2 |
| } |
| $B8: { # false |
| if true [t: $B9] { # if_3 |
| $B9: { # true |
| continue # -> $B4 |
| } |
| } |
| exit_if # if_2 |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| next_iteration # -> $B3 |
| } |
| } |
| %38:i32 = load %a |
| %x_57:i32 = let %38 |
| %40:i32 = load %b |
| %x_58:i32 = let %40 |
| %42:bool = eq %x_57, %x_58 |
| %x_59:bool = let %42 |
| store %x_66_phi, %x_59 |
| if %x_59 [t: $B10] { # if_4 |
| $B10: { # true |
| %44:i32 = load %c |
| %x_62:i32 = let %44 |
| %46:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %47:i32 = load %46 |
| %x_64:i32 = let %47 |
| %49:bool = eq %x_62, %x_64 |
| store %x_65, %49 |
| %50:bool = load %x_65 |
| store %x_66_phi, %50 |
| exit_if # if_4 |
| } |
| } |
| %51:bool = load %x_66_phi |
| %x_66:bool = let %51 |
| if %x_66 [t: $B11, f: $B12] { # if_5 |
| $B11: { # true |
| %53:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %54:i32 = load %53 |
| %x_71:i32 = let %54 |
| %56:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %57:i32 = load %56 |
| %x_74:i32 = let %57 |
| %59:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %60:i32 = load %59 |
| %x_77:i32 = let %60 |
| %62:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %63:i32 = load %62 |
| %x_80:i32 = let %63 |
| %65:f32 = convert %x_71 |
| %66:f32 = let %65 |
| %67:f32 = convert %x_74 |
| %68:f32 = let %67 |
| %69:f32 = convert %x_77 |
| %70:f32 = let %69 |
| %71:f32 = convert %x_80 |
| %72:vec4<f32> = construct %66, %68, %70, %71 |
| store %x_GLF_color, %72 |
| exit_if # if_5 |
| } |
| $B12: { # false |
| %73:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %74:i32 = load %73 |
| %x_84:i32 = let %74 |
| %76:f32 = convert %x_84 |
| %x_85:f32 = let %76 |
| %78:vec4<f32> = construct %x_85, %x_85, %x_85, %x_85 |
| store %x_GLF_color, %78 |
| exit_if # if_5 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B13: { |
| %80:void = call %main_1 |
| %81:vec4<f32> = load %x_GLF_color |
| %82:main_out = construct %81 |
| ret %82 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |