| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %4:f32 = load_vector_element %gl_FragCoord, 0u |
| %5:f32 = mul %4, 0.00390625f |
| %6:f32 = let %5 |
| %7:f32 = load_vector_element %gl_FragCoord, 0u |
| %8:i32 = call %tint_f32_to_i32, %7 |
| %10:i32 = let %8 |
| %11:f32 = load_vector_element %gl_FragCoord, 1u |
| %12:i32 = call %tint_f32_to_i32, %11 |
| %13:i32 = xor %10, %12 |
| %14:f32 = convert %13 |
| %15:f32 = mul %14, 0.00390625f |
| %16:f32 = load_vector_element %gl_FragCoord, 1u |
| %17:f32 = mul %16, 0.00390625f |
| %18:vec4<f32> = construct %6, %15, %17, 1.0f |
| store %x_GLF_color, %18 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B3: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %21:void = call %main_1 |
| %22:vec4<f32> = load %x_GLF_color |
| %23:main_out = construct %22 |
| ret %23 |
| } |
| } |
| %tint_f32_to_i32 = func(%value:f32):i32 { |
| $B4: { |
| %25:i32 = convert %value |
| %26:bool = gte %value, -2147483648.0f |
| %27:i32 = select -2147483648i, %25, %26 |
| %28:bool = lte %value, 2147483520.0f |
| %29:i32 = select 2147483647i, %27, %28 |
| ret %29 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |