#version 310 es | |
struct Results { | |
float colorSamples[4]; | |
}; | |
layout(binding = 2, std430) buffer results_block_ssbo { | |
Results inner; | |
} results; | |
uniform highp sampler2DMS texture0_1; | |
void tint_symbol() { | |
results.inner.colorSamples[0] = texelFetch(texture0_1, ivec2(0), 0).x; | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(); | |
return; | |
} |