SKIP: FAILED | |
#version 310 es | |
mat3x2 x_200 = mat3x2(vec2(1.5f, 2.0f), vec2(2.0f, 3.0f), vec2(3.0f, 4.0f)); | |
void main_1() { | |
} | |
void main() { | |
main_1(); | |
} | |
error: Error parsing GLSL shader: | |
ERROR: 0:3: 'float' : type requires declaration of default precision qualifier | |
ERROR: 0:3: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |
tint executable returned error: exit status 1 |