#include <metal_stdlib> | |
using namespace metal; | |
struct tint_symbol_outputs { | |
float4 tint_symbol_1 [[position]]; | |
}; | |
float4 tint_symbol_inner(uint b) { | |
return float4(float(b)); | |
} | |
vertex tint_symbol_outputs tint_symbol(uint b [[instance_id]]) { | |
return tint_symbol_outputs{.tint_symbol_1=tint_symbol_inner(b)}; | |
} |