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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
constexpr uint32_t kRTSize = 16;
constexpr dawn::TextureFormat kFormat = dawn::TextureFormat::R8G8B8A8Unorm;
class RenderPassTest : public DawnTest {
protected:
void SetUp() override {
DawnTest::SetUp();
// Shaders to draw a bottom-left triangle in blue.
dawn::ShaderModule vsModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
#version 450
void main() {
const vec2 pos[3] = vec2[3](
vec2(-1.f, -1.f), vec2(1.f, 1.f), vec2(-1.f, 1.f));
gl_Position = vec4(pos[gl_VertexIndex], 0.f, 1.f);
})");
dawn::ShaderModule fsModule =
utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(0.0, 0.0, 1.0, 1.0);
})");
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.cVertexStage.module = vsModule;
descriptor.cFragmentStage.module = fsModule;
descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip;
descriptor.cColorStates[0]->format = kFormat;
pipeline = device.CreateRenderPipeline(&descriptor);
}
dawn::Texture CreateDefault2DTexture() {
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
descriptor.size.width = kRTSize;
descriptor.size.height = kRTSize;
descriptor.size.depth = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = kFormat;
descriptor.mipLevelCount = 1;
descriptor.usage =
dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc;
return device.CreateTexture(&descriptor);
}
dawn::RenderPipeline pipeline;
};
// Test using two different render passes in one commandBuffer works correctly.
TEST_P(RenderPassTest, TwoRenderPassesInOneCommandBuffer) {
constexpr RGBA8 kRed(255, 0, 0, 255);
constexpr RGBA8 kGreen(0, 255, 0, 255);
constexpr RGBA8 kBlue(0, 0, 255, 255);
dawn::Texture renderTarget1 = CreateDefault2DTexture();
dawn::Texture renderTarget2 = CreateDefault2DTexture();
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
{
// In the first render pass we clear renderTarget1 to red and draw a blue triangle in the
// bottom left of renderTarget1.
utils::ComboRenderPassDescriptor renderPass({renderTarget1.CreateDefaultView()});
renderPass.cColorAttachmentsInfoPtr[0]->clearColor = {1.0f, 0.0f, 0.0f, 1.0f};
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetPipeline(pipeline);
pass.Draw(3, 1, 0, 0);
pass.EndPass();
}
{
// In the second render pass we clear renderTarget2 to green and draw a blue triangle in the
// bottom left of renderTarget2.
utils::ComboRenderPassDescriptor renderPass({renderTarget2.CreateDefaultView()});
renderPass.cColorAttachmentsInfoPtr[0]->clearColor = {0.0f, 1.0f, 0.0f, 1.0f};
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetPipeline(pipeline);
pass.Draw(3, 1, 0, 0);
pass.EndPass();
}
dawn::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
EXPECT_PIXEL_RGBA8_EQ(kBlue, renderTarget1, 1, kRTSize - 1);
EXPECT_PIXEL_RGBA8_EQ(kRed, renderTarget1, kRTSize - 1, 1);
EXPECT_PIXEL_RGBA8_EQ(kBlue, renderTarget2, 1, kRTSize - 1);
EXPECT_PIXEL_RGBA8_EQ(kGreen, renderTarget2, kRTSize - 1, 1);
}
DAWN_INSTANTIATE_TEST(RenderPassTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend);