blob: 693f9230a594294c497187f80a81e6db64447a8a [file] [log] [blame]
// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/tint/lang/wgsl/ast/transform/vertex_pulling.h"
#include <algorithm>
#include <utility>
#include "src/tint/lang/core/builtin/builtin_value.h"
#include "src/tint/lang/wgsl/ast/assignment_statement.h"
#include "src/tint/lang/wgsl/ast/bitcast_expression.h"
#include "src/tint/lang/wgsl/ast/variable_decl_statement.h"
#include "src/tint/lang/wgsl/program/clone_context.h"
#include "src/tint/lang/wgsl/program/program_builder.h"
#include "src/tint/lang/wgsl/sem/variable.h"
#include "src/tint/utils/containers/map.h"
#include "src/tint/utils/macros/compiler.h"
#include "src/tint/utils/math/math.h"
#include "src/tint/utils/rtti/switch.h"
#include "src/tint/utils/text/string_stream.h"
TINT_INSTANTIATE_TYPEINFO(tint::ast::transform::VertexPulling);
TINT_INSTANTIATE_TYPEINFO(tint::ast::transform::VertexPulling::Config);
namespace tint::ast::transform {
using namespace tint::builtin::fluent_types; // NOLINT
using namespace tint::number_suffixes; // NOLINT
namespace {
/// The base WGSL type of a component.
/// The format type is either this type or a vector of this type.
enum class BaseWGSLType {
kInvalid,
kU32,
kI32,
kF32,
kF16,
};
/// The data type of a vertex format.
/// The format type is either this type or a vector of this type.
enum class VertexDataType {
kInvalid,
kUInt, // unsigned int
kSInt, // signed int
kFloat, // unsigned normalized, signed normalized, and float
};
/// Writes the VertexFormat to the stream.
/// @param out the stream to write to
/// @param format the VertexFormat to write
/// @returns out so calls can be chained
StringStream& operator<<(StringStream& out, VertexFormat format) {
switch (format) {
case VertexFormat::kUint8x2:
return out << "uint8x2";
case VertexFormat::kUint8x4:
return out << "uint8x4";
case VertexFormat::kSint8x2:
return out << "sint8x2";
case VertexFormat::kSint8x4:
return out << "sint8x4";
case VertexFormat::kUnorm8x2:
return out << "unorm8x2";
case VertexFormat::kUnorm8x4:
return out << "unorm8x4";
case VertexFormat::kSnorm8x2:
return out << "snorm8x2";
case VertexFormat::kSnorm8x4:
return out << "snorm8x4";
case VertexFormat::kUint16x2:
return out << "uint16x2";
case VertexFormat::kUint16x4:
return out << "uint16x4";
case VertexFormat::kSint16x2:
return out << "sint16x2";
case VertexFormat::kSint16x4:
return out << "sint16x4";
case VertexFormat::kUnorm16x2:
return out << "unorm16x2";
case VertexFormat::kUnorm16x4:
return out << "unorm16x4";
case VertexFormat::kSnorm16x2:
return out << "snorm16x2";
case VertexFormat::kSnorm16x4:
return out << "snorm16x4";
case VertexFormat::kFloat16x2:
return out << "float16x2";
case VertexFormat::kFloat16x4:
return out << "float16x4";
case VertexFormat::kFloat32:
return out << "float32";
case VertexFormat::kFloat32x2:
return out << "float32x2";
case VertexFormat::kFloat32x3:
return out << "float32x3";
case VertexFormat::kFloat32x4:
return out << "float32x4";
case VertexFormat::kUint32:
return out << "uint32";
case VertexFormat::kUint32x2:
return out << "uint32x2";
case VertexFormat::kUint32x3:
return out << "uint32x3";
case VertexFormat::kUint32x4:
return out << "uint32x4";
case VertexFormat::kSint32:
return out << "sint32";
case VertexFormat::kSint32x2:
return out << "sint32x2";
case VertexFormat::kSint32x3:
return out << "sint32x3";
case VertexFormat::kSint32x4:
return out << "sint32x4";
}
return out << "<unknown>";
}
/// Type information of a vertex input attribute.
struct AttributeWGSLType {
BaseWGSLType base_type;
uint32_t width; // 1 for scalar, 2+ for a vector
};
/// Type information of a vertex format.
struct VertexFormatType {
VertexDataType base_type;
uint32_t width; // 1 for scalar, 2+ for a vector
};
// Check if base types match between the WGSL variable and the vertex format
bool IsTypeCompatible(AttributeWGSLType wgslType, VertexFormatType vertexFormatType) {
switch (wgslType.base_type) {
case BaseWGSLType::kF32:
case BaseWGSLType::kF16:
return (vertexFormatType.base_type == VertexDataType::kFloat);
case BaseWGSLType::kU32:
return (vertexFormatType.base_type == VertexDataType::kUInt);
case BaseWGSLType::kI32:
return (vertexFormatType.base_type == VertexDataType::kSInt);
default:
return false;
}
}
AttributeWGSLType WGSLTypeOf(const type::Type* ty) {
return Switch(
ty,
[](const type::I32*) -> AttributeWGSLType {
return {BaseWGSLType::kI32, 1};
},
[](const type::U32*) -> AttributeWGSLType {
return {BaseWGSLType::kU32, 1};
},
[](const type::F32*) -> AttributeWGSLType {
return {BaseWGSLType::kF32, 1};
},
[](const type::F16*) -> AttributeWGSLType {
return {BaseWGSLType::kF16, 1};
},
[](const type::Vector* vec) -> AttributeWGSLType {
return {WGSLTypeOf(vec->type()).base_type, vec->Width()};
},
[](Default) -> AttributeWGSLType {
return {BaseWGSLType::kInvalid, 0};
});
}
VertexFormatType VertexFormatTypeOf(VertexFormat format) {
switch (format) {
case VertexFormat::kUint32:
return {VertexDataType::kUInt, 1};
case VertexFormat::kUint8x2:
case VertexFormat::kUint16x2:
case VertexFormat::kUint32x2:
return {VertexDataType::kUInt, 2};
case VertexFormat::kUint32x3:
return {VertexDataType::kUInt, 3};
case VertexFormat::kUint8x4:
case VertexFormat::kUint16x4:
case VertexFormat::kUint32x4:
return {VertexDataType::kUInt, 4};
case VertexFormat::kSint32:
return {VertexDataType::kSInt, 1};
case VertexFormat::kSint8x2:
case VertexFormat::kSint16x2:
case VertexFormat::kSint32x2:
return {VertexDataType::kSInt, 2};
case VertexFormat::kSint32x3:
return {VertexDataType::kSInt, 3};
case VertexFormat::kSint8x4:
case VertexFormat::kSint16x4:
case VertexFormat::kSint32x4:
return {VertexDataType::kSInt, 4};
case VertexFormat::kFloat32:
return {VertexDataType::kFloat, 1};
case VertexFormat::kUnorm8x2:
case VertexFormat::kSnorm8x2:
case VertexFormat::kUnorm16x2:
case VertexFormat::kSnorm16x2:
case VertexFormat::kFloat16x2:
case VertexFormat::kFloat32x2:
return {VertexDataType::kFloat, 2};
case VertexFormat::kFloat32x3:
return {VertexDataType::kFloat, 3};
case VertexFormat::kUnorm8x4:
case VertexFormat::kSnorm8x4:
case VertexFormat::kUnorm16x4:
case VertexFormat::kSnorm16x4:
case VertexFormat::kFloat16x4:
case VertexFormat::kFloat32x4:
return {VertexDataType::kFloat, 4};
}
return {VertexDataType::kInvalid, 0};
}
} // namespace
/// PIMPL state for the transform
struct VertexPulling::State {
/// Constructor
/// @param program the source program
/// @param c the VertexPulling config
State(const Program* program, const VertexPulling::Config& c) : src(program), cfg(c) {}
/// Runs the transform
/// @returns the new program or SkipTransform if the transform is not required
ApplyResult Run() {
// Find entry point
const Function* func = nullptr;
for (auto* fn : src->AST().Functions()) {
if (fn->PipelineStage() == PipelineStage::kVertex) {
if (func != nullptr) {
b.Diagnostics().add_error(
diag::System::Transform,
"VertexPulling found more than one vertex entry point");
return Program(std::move(b));
}
func = fn;
}
}
if (func == nullptr) {
b.Diagnostics().add_error(diag::System::Transform,
"Vertex stage entry point not found");
return Program(std::move(b));
}
AddVertexStorageBuffers();
Process(func);
ctx.Clone();
return Program(std::move(b));
}
private:
/// LocationReplacement describes an Variable replacement for a location input.
struct LocationReplacement {
/// The variable to replace in the source Program
Variable* from;
/// The replacement to use in the target ProgramBuilder
Variable* to;
};
/// LocationInfo describes an input location
struct LocationInfo {
/// A builder that builds the expression that resolves to the (transformed) input location
std::function<const Expression*()> expr;
/// The store type of the location variable
const type::Type* type;
};
/// The source program
const Program* const src;
/// The transform config
VertexPulling::Config const cfg;
/// The target program builder
ProgramBuilder b;
/// The clone context
program::CloneContext ctx = {&b, src, /* auto_clone_symbols */ true};
std::unordered_map<uint32_t, LocationInfo> location_info;
std::function<const Expression*()> vertex_index_expr = nullptr;
std::function<const Expression*()> instance_index_expr = nullptr;
Symbol pulling_position_name;
Symbol struct_buffer_name;
std::unordered_map<uint32_t, Symbol> vertex_buffer_names;
tint::Vector<const Parameter*, 8> new_function_parameters;
/// Generate the vertex buffer binding name
/// @param index index to append to buffer name
Symbol GetVertexBufferName(uint32_t index) {
return tint::GetOrCreate(vertex_buffer_names, index, [&] {
static const char kVertexBufferNamePrefix[] = "tint_pulling_vertex_buffer_";
return b.Symbols().New(kVertexBufferNamePrefix + std::to_string(index));
});
}
/// Lazily generates the structure buffer symbol
Symbol GetStructBufferName() {
if (!struct_buffer_name.IsValid()) {
static const char kStructBufferName[] = "tint_vertex_data";
struct_buffer_name = b.Symbols().New(kStructBufferName);
}
return struct_buffer_name;
}
/// Adds storage buffer decorated variables for the vertex buffers
void AddVertexStorageBuffers() {
// Creating the struct type
static const char kStructName[] = "TintVertexData";
auto* struct_type = b.Structure(b.Symbols().New(kStructName),
tint::Vector{
b.Member(GetStructBufferName(), b.ty.array<u32>()),
});
for (uint32_t i = 0; i < cfg.vertex_state.size(); ++i) {
// The decorated variable with struct type
b.GlobalVar(GetVertexBufferName(i), b.ty.Of(struct_type),
builtin::AddressSpace::kStorage, builtin::Access::kRead, b.Binding(AInt(i)),
b.Group(AInt(cfg.pulling_group)));
}
}
/// Creates and returns the assignment to the variables from the buffers
const BlockStatement* CreateVertexPullingPreamble() {
// Assign by looking at the vertex descriptor to find attributes with
// matching location.
tint::Vector<const Statement*, 8> stmts;
for (uint32_t buffer_idx = 0; buffer_idx < cfg.vertex_state.size(); ++buffer_idx) {
const VertexBufferLayoutDescriptor& buffer_layout = cfg.vertex_state[buffer_idx];
if ((buffer_layout.array_stride & 3) != 0) {
b.Diagnostics().add_error(
diag::System::Transform,
"WebGPU requires that vertex stride must be a multiple of 4 bytes, "
"but VertexPulling array stride for buffer " +
std::to_string(buffer_idx) + " was " +
std::to_string(buffer_layout.array_stride) + " bytes");
return nullptr;
}
auto* index_expr = buffer_layout.step_mode == VertexStepMode::kVertex
? vertex_index_expr()
: instance_index_expr();
// buffer_array_base is the base array offset for all the vertex
// attributes. These are units of uint (4 bytes).
auto buffer_array_base =
b.Symbols().New("buffer_array_base_" + std::to_string(buffer_idx));
auto* attribute_offset = index_expr;
if (buffer_layout.array_stride != 4) {
attribute_offset = b.Mul(index_expr, u32(buffer_layout.array_stride / 4u));
}
// let pulling_offset_n = <attribute_offset>
stmts.Push(b.Decl(b.Let(buffer_array_base, attribute_offset)));
for (const VertexAttributeDescriptor& attribute_desc : buffer_layout.attributes) {
auto it = location_info.find(attribute_desc.shader_location);
if (it == location_info.end()) {
continue;
}
auto& var = it->second;
// Data type of the target WGSL variable
auto var_dt = WGSLTypeOf(var.type);
// Data type of the vertex stream attribute
auto fmt_dt = VertexFormatTypeOf(attribute_desc.format);
// Base types must match between the vertex stream and the WGSL variable
if (!IsTypeCompatible(var_dt, fmt_dt)) {
StringStream err;
err << "VertexAttributeDescriptor for location "
<< std::to_string(attribute_desc.shader_location) << " has format "
<< attribute_desc.format << " but shader expects "
<< var.type->FriendlyName();
b.Diagnostics().add_error(diag::System::Transform, err.str());
return nullptr;
}
// Load the attribute value according to vertex format and convert the element type
// of result to match target WGSL variable. The result of `Fetch` should be of WGSL
// types `f32`, `i32`, `u32`, and their vectors, while WGSL variable can be of
// `f16`.
auto* fetch = Fetch(buffer_array_base, attribute_desc.offset, buffer_idx,
attribute_desc.format);
// Convert the fetched scalar/vector if WGSL variable is of `f16` types
if (var_dt.base_type == BaseWGSLType::kF16) {
// The type of the same element number of base type of target WGSL variable
Type loaded_data_target_type;
if (fmt_dt.width == 1) {
loaded_data_target_type = b.ty.f16();
} else {
loaded_data_target_type = b.ty.vec(b.ty.f16(), fmt_dt.width);
}
fetch = b.Call(loaded_data_target_type, fetch);
}
// The attribute value may not be of the desired vector width. If it is not, we'll
// need to either reduce the width with a swizzle, or append 0's and / or a 1.
auto* value = fetch;
if (var_dt.width < fmt_dt.width) {
// WGSL variable vector width is smaller than the loaded vector width
switch (var_dt.width) {
case 1:
value = b.MemberAccessor(fetch, "x");
break;
case 2:
value = b.MemberAccessor(fetch, "xy");
break;
case 3:
value = b.MemberAccessor(fetch, "xyz");
break;
default:
TINT_UNREACHABLE() << var_dt.width;
return nullptr;
}
} else if (var_dt.width > fmt_dt.width) {
// WGSL variable vector width is wider than the loaded vector width, do padding.
// The components of result vector variable, initialized with type-converted
// loaded data vector.
tint::Vector<const Expression*, 8> values{fetch};
// Add padding elements. The result must be of vector types of signed/unsigned
// integer or float, so use the abstract integer or abstract float value to do
// padding.
for (uint32_t i = fmt_dt.width; i < var_dt.width; i++) {
if (var_dt.base_type == BaseWGSLType::kI32 ||
var_dt.base_type == BaseWGSLType::kU32) {
values.Push(b.Expr((i == 3) ? 1_a : 0_a));
} else {
values.Push(b.Expr((i == 3) ? 1.0_a : 0.0_a));
}
}
value = b.Call(CreateASTTypeFor(ctx, var.type), values);
}
// Assign the value to the WGSL variable
stmts.Push(b.Assign(var.expr(), value));
}
}
if (stmts.IsEmpty()) {
return nullptr;
}
return b.Block(std::move(stmts));
}
/// Generates an expression reading a specific vertex format from a buffer. Any vertex format of
/// signed normailized, unsigned normailized, or float will result in `f32` or `vecN<f32>` WGSL
/// type.
/// @param array_base the symbol of the variable holding the base array offset
/// of the vertex array (each index is 4-bytes).
/// @param offset the byte offset of the data from `buffer_base`
/// @param buffer the index of the vertex buffer
/// @param format the vertex format to read
const Expression* Fetch(Symbol array_base,
uint32_t offset,
uint32_t buffer,
VertexFormat format) {
// Returns a u32 loaded from buffer_base + offset.
auto load_u32 = [&] {
return LoadPrimitive(array_base, offset, buffer, VertexFormat::kUint32);
};
// Returns a i32 loaded from buffer_base + offset.
auto load_i32 = [&] { return b.Bitcast<i32>(load_u32()); };
// Returns a u32 loaded from buffer_base + offset + 4.
auto load_next_u32 = [&] {
return LoadPrimitive(array_base, offset + 4, buffer, VertexFormat::kUint32);
};
// Returns a i32 loaded from buffer_base + offset + 4.
auto load_next_i32 = [&] { return b.Bitcast<i32>(load_next_u32()); };
// Returns a u16 loaded from offset, packed in the high 16 bits of a u32.
// The low 16 bits are 0.
// `min_alignment` must be a power of two.
// `offset` must be `min_alignment` bytes aligned.
auto load_u16_h = [&] {
auto low_u32_offset = offset & ~3u;
auto* low_u32 =
LoadPrimitive(array_base, low_u32_offset, buffer, VertexFormat::kUint32);
switch (offset & 3) {
case 0:
return b.Shl(low_u32, 16_u);
case 1:
return b.And(b.Shl(low_u32, 8_u), 0xffff0000_u);
case 2:
return b.And(low_u32, 0xffff0000_u);
default: { // 3:
auto* high_u32 = LoadPrimitive(array_base, low_u32_offset + 4, buffer,
VertexFormat::kUint32);
auto* shr = b.Shr(low_u32, 8_u);
auto* shl = b.Shl(high_u32, 24_u);
return b.And(b.Or(shl, shr), 0xffff0000_u);
}
}
};
// Returns a u16 loaded from offset, packed in the low 16 bits of a u32.
// The high 16 bits are 0.
auto load_u16_l = [&] {
auto low_u32_offset = offset & ~3u;
auto* low_u32 =
LoadPrimitive(array_base, low_u32_offset, buffer, VertexFormat::kUint32);
switch (offset & 3) {
case 0:
return b.And(low_u32, 0xffff_u);
case 1:
return b.And(b.Shr(low_u32, 8_u), 0xffff_u);
case 2:
return b.Shr(low_u32, 16_u);
default: { // 3:
auto* high_u32 = LoadPrimitive(array_base, low_u32_offset + 4, buffer,
VertexFormat::kUint32);
auto* shr = b.Shr(low_u32, 24_u);
auto* shl = b.Shl(high_u32, 8_u);
return b.And(b.Or(shl, shr), 0xffff_u);
}
}
};
// Returns a i16 loaded from offset, packed in the high 16 bits of a u32.
// The low 16 bits are 0.
auto load_i16_h = [&] { return b.Bitcast<i32>(load_u16_h()); };
// Assumptions are made that alignment must be at least as large as the size
// of a single component.
switch (format) {
// Basic primitives
case VertexFormat::kUint32:
case VertexFormat::kSint32:
case VertexFormat::kFloat32:
return LoadPrimitive(array_base, offset, buffer, format);
// Vectors of basic primitives
case VertexFormat::kUint32x2:
return LoadVec(array_base, offset, buffer, 4, b.ty.u32(), VertexFormat::kUint32, 2);
case VertexFormat::kUint32x3:
return LoadVec(array_base, offset, buffer, 4, b.ty.u32(), VertexFormat::kUint32, 3);
case VertexFormat::kUint32x4:
return LoadVec(array_base, offset, buffer, 4, b.ty.u32(), VertexFormat::kUint32, 4);
case VertexFormat::kSint32x2:
return LoadVec(array_base, offset, buffer, 4, b.ty.i32(), VertexFormat::kSint32, 2);
case VertexFormat::kSint32x3:
return LoadVec(array_base, offset, buffer, 4, b.ty.i32(), VertexFormat::kSint32, 3);
case VertexFormat::kSint32x4:
return LoadVec(array_base, offset, buffer, 4, b.ty.i32(), VertexFormat::kSint32, 4);
case VertexFormat::kFloat32x2:
return LoadVec(array_base, offset, buffer, 4, b.ty.f32(), VertexFormat::kFloat32,
2);
case VertexFormat::kFloat32x3:
return LoadVec(array_base, offset, buffer, 4, b.ty.f32(), VertexFormat::kFloat32,
3);
case VertexFormat::kFloat32x4:
return LoadVec(array_base, offset, buffer, 4, b.ty.f32(), VertexFormat::kFloat32,
4);
case VertexFormat::kUint8x2: {
// yyxx0000, yyxx0000
auto* u16s = b.Call<vec2<u32>>(load_u16_h());
// xx000000, yyxx0000
auto* shl = b.Shl(u16s, b.Call<vec2<u32>>(8_u, 0_u));
// 000000xx, 000000yy
return b.Shr(shl, b.Call<vec2<u32>>(24_u));
}
case VertexFormat::kUint8x4: {
// wwzzyyxx, wwzzyyxx, wwzzyyxx, wwzzyyxx
auto* u32s = b.Call<vec4<u32>>(load_u32());
// xx000000, yyxx0000, zzyyxx00, wwzzyyxx
auto* shl = b.Shl(u32s, b.Call<vec4<u32>>(24_u, 16_u, 8_u, 0_u));
// 000000xx, 000000yy, 000000zz, 000000ww
return b.Shr(shl, b.Call<vec4<u32>>(24_u));
}
case VertexFormat::kUint16x2: {
// yyyyxxxx, yyyyxxxx
auto* u32s = b.Call<vec2<u32>>(load_u32());
// xxxx0000, yyyyxxxx
auto* shl = b.Shl(u32s, b.Call<vec2<u32>>(16_u, 0_u));
// 0000xxxx, 0000yyyy
return b.Shr(shl, b.Call<vec2<u32>>(16_u));
}
case VertexFormat::kUint16x4: {
// yyyyxxxx, wwwwzzzz
auto* u32s = b.Call<vec2<u32>>(load_u32(), load_next_u32());
// yyyyxxxx, yyyyxxxx, wwwwzzzz, wwwwzzzz
auto* xxyy = b.MemberAccessor(u32s, "xxyy");
// xxxx0000, yyyyxxxx, zzzz0000, wwwwzzzz
auto* shl = b.Shl(xxyy, b.Call<vec4<u32>>(16_u, 0_u, 16_u, 0_u));
// 0000xxxx, 0000yyyy, 0000zzzz, 0000wwww
return b.Shr(shl, b.Call<vec4<u32>>(16_u));
}
case VertexFormat::kSint8x2: {
// yyxx0000, yyxx0000
auto* i16s = b.Call<vec2<i32>>(load_i16_h());
// xx000000, yyxx0000
auto* shl = b.Shl(i16s, b.Call<vec2<u32>>(8_u, 0_u));
// ssssssxx, ssssssyy
return b.Shr(shl, b.Call<vec2<u32>>(24_u));
}
case VertexFormat::kSint8x4: {
// wwzzyyxx, wwzzyyxx, wwzzyyxx, wwzzyyxx
auto* i32s = b.Call<vec4<i32>>(load_i32());
// xx000000, yyxx0000, zzyyxx00, wwzzyyxx
auto* shl = b.Shl(i32s, b.Call<vec4<u32>>(24_u, 16_u, 8_u, 0_u));
// ssssssxx, ssssssyy, sssssszz, ssssssww
return b.Shr(shl, b.Call<vec4<u32>>(24_u));
}
case VertexFormat::kSint16x2: {
// yyyyxxxx, yyyyxxxx
auto* i32s = b.Call<vec2<i32>>(load_i32());
// xxxx0000, yyyyxxxx
auto* shl = b.Shl(i32s, b.Call<vec2<u32>>(16_u, 0_u));
// ssssxxxx, ssssyyyy
return b.Shr(shl, b.Call<vec2<u32>>(16_u));
}
case VertexFormat::kSint16x4: {
// yyyyxxxx, wwwwzzzz
auto* i32s = b.Call<vec2<i32>>(load_i32(), load_next_i32());
// yyyyxxxx, yyyyxxxx, wwwwzzzz, wwwwzzzz
auto* xxyy = b.MemberAccessor(i32s, "xxyy");
// xxxx0000, yyyyxxxx, zzzz0000, wwwwzzzz
auto* shl = b.Shl(xxyy, b.Call<vec4<u32>>(16_u, 0_u, 16_u, 0_u));
// ssssxxxx, ssssyyyy, sssszzzz, sssswwww
return b.Shr(shl, b.Call<vec4<u32>>(16_u));
}
case VertexFormat::kUnorm8x2:
return b.MemberAccessor(b.Call("unpack4x8unorm", load_u16_l()), "xy");
case VertexFormat::kSnorm8x2:
return b.MemberAccessor(b.Call("unpack4x8snorm", load_u16_l()), "xy");
case VertexFormat::kUnorm8x4:
return b.Call("unpack4x8unorm", load_u32());
case VertexFormat::kSnorm8x4:
return b.Call("unpack4x8snorm", load_u32());
case VertexFormat::kUnorm16x2:
return b.Call("unpack2x16unorm", load_u32());
case VertexFormat::kSnorm16x2:
return b.Call("unpack2x16snorm", load_u32());
case VertexFormat::kFloat16x2:
return b.Call("unpack2x16float", load_u32());
case VertexFormat::kUnorm16x4:
return b.Call<vec4<f32>>(b.Call("unpack2x16unorm", load_u32()),
b.Call("unpack2x16unorm", load_next_u32()));
case VertexFormat::kSnorm16x4:
return b.Call<vec4<f32>>(b.Call("unpack2x16snorm", load_u32()),
b.Call("unpack2x16snorm", load_next_u32()));
case VertexFormat::kFloat16x4:
return b.Call<vec4<f32>>(b.Call("unpack2x16float", load_u32()),
b.Call("unpack2x16float", load_next_u32()));
}
TINT_UNREACHABLE();
return nullptr;
}
/// Generates an expression reading an aligned basic type (u32, i32, f32) from
/// a vertex buffer.
/// @param array_base the symbol of the variable holding the base array offset
/// of the vertex array (each index is 4-bytes).
/// @param offset the byte offset of the data from `buffer_base`
/// @param buffer the index of the vertex buffer
/// @param format VertexFormat::kUint32, VertexFormat::kSint32 or
/// VertexFormat::kFloat32
const Expression* LoadPrimitive(Symbol array_base,
uint32_t offset,
uint32_t buffer,
VertexFormat format) {
const Expression* u = nullptr;
if ((offset & 3) == 0) {
// Aligned load.
const ast ::Expression* index = nullptr;
if (offset > 0) {
index = b.Add(array_base, u32(offset / 4));
} else {
index = b.Expr(array_base);
}
u = b.IndexAccessor(
b.MemberAccessor(GetVertexBufferName(buffer), GetStructBufferName()), index);
} else {
// Unaligned load
uint32_t offset_aligned = offset & ~3u;
auto* low = LoadPrimitive(array_base, offset_aligned, buffer, VertexFormat::kUint32);
auto* high =
LoadPrimitive(array_base, offset_aligned + 4u, buffer, VertexFormat::kUint32);
uint32_t shift = 8u * (offset & 3u);
auto* low_shr = b.Shr(low, u32(shift));
auto* high_shl = b.Shl(high, u32(32u - shift));
u = b.Or(low_shr, high_shl);
}
switch (format) {
case VertexFormat::kUint32:
return u;
case VertexFormat::kSint32:
return b.Bitcast(b.ty.i32(), u);
case VertexFormat::kFloat32:
return b.Bitcast(b.ty.f32(), u);
default:
break;
}
TINT_UNREACHABLE() << "invalid format for LoadPrimitive" << static_cast<int>(format);
return nullptr;
}
/// Generates an expression reading a vec2/3/4 from a vertex buffer.
/// @param array_base the symbol of the variable holding the base array offset
/// of the vertex array (each index is 4-bytes).
/// @param offset the byte offset of the data from `buffer_base`
/// @param buffer the index of the vertex buffer
/// @param element_stride stride between elements, in bytes
/// @param base_type underlying AST type
/// @param base_format underlying vertex format
/// @param count how many elements the vector has
const Expression* LoadVec(Symbol array_base,
uint32_t offset,
uint32_t buffer,
uint32_t element_stride,
Type base_type,
VertexFormat base_format,
uint32_t count) {
tint::Vector<const Expression*, 8> expr_list;
for (uint32_t i = 0; i < count; ++i) {
// Offset read position by element_stride for each component
uint32_t primitive_offset = offset + element_stride * i;
expr_list.Push(LoadPrimitive(array_base, primitive_offset, buffer, base_format));
}
return b.Call(b.ty.vec(base_type, count), std::move(expr_list));
}
/// Process a non-struct entry point parameter.
/// Generate function-scope variables for location parameters, and record
/// vertex_index and instance_index builtins if present.
/// @param func the entry point function
/// @param param the parameter to process
void ProcessNonStructParameter(const Function* func, const Parameter* param) {
if (HasAttribute<LocationAttribute>(param->attributes)) {
// Create a function-scope variable to replace the parameter.
auto func_var_sym = ctx.Clone(param->name->symbol);
auto func_var_type = ctx.Clone(param->type);
auto* func_var = b.Var(func_var_sym, func_var_type);
ctx.InsertFront(func->body->statements, b.Decl(func_var));
// Capture mapping from location to the new variable.
LocationInfo info;
info.expr = [this, func_var] { return b.Expr(func_var); };
auto* sem = src->Sem().Get<sem::Parameter>(param);
info.type = sem->Type();
if (TINT_UNLIKELY(!sem->Location().has_value())) {
TINT_ICE() << "Location missing value";
return;
}
location_info[sem->Location().value()] = info;
} else {
auto* builtin_attr = GetAttribute<BuiltinAttribute>(param->attributes);
if (TINT_UNLIKELY(!builtin_attr)) {
TINT_ICE() << "Invalid entry point parameter";
return;
}
auto builtin = src->Sem().Get(builtin_attr)->Value();
// Check for existing vertex_index and instance_index builtins.
if (builtin == builtin::BuiltinValue::kVertexIndex) {
vertex_index_expr = [this, param] {
return b.Expr(ctx.Clone(param->name->symbol));
};
} else if (builtin == builtin::BuiltinValue::kInstanceIndex) {
instance_index_expr = [this, param] {
return b.Expr(ctx.Clone(param->name->symbol));
};
}
new_function_parameters.Push(ctx.Clone(param));
}
}
/// Process a struct entry point parameter.
/// If the struct has members with location attributes, push the parameter to
/// a function-scope variable and create a new struct parameter without those
/// attributes. Record expressions for members that are vertex_index and
/// instance_index builtins.
/// @param func the entry point function
/// @param param the parameter to process
/// @param struct_ty the structure type
void ProcessStructParameter(const Function* func,
const Parameter* param,
const Struct* struct_ty) {
auto param_sym = ctx.Clone(param->name->symbol);
// Process the struct members.
bool has_locations = false;
tint::Vector<const StructMember*, 8> members_to_clone;
for (auto* member : struct_ty->members) {
auto member_sym = ctx.Clone(member->name->symbol);
std::function<const Expression*()> member_expr = [this, param_sym, member_sym] {
return b.MemberAccessor(param_sym, member_sym);
};
if (HasAttribute<LocationAttribute>(member->attributes)) {
// Capture mapping from location to struct member.
LocationInfo info;
info.expr = member_expr;
auto* sem = src->Sem().Get(member);
info.type = sem->Type();
TINT_ASSERT(sem->Attributes().location.has_value());
location_info[sem->Attributes().location.value()] = info;
has_locations = true;
} else {
auto* builtin_attr = GetAttribute<BuiltinAttribute>(member->attributes);
if (TINT_UNLIKELY(!builtin_attr)) {
TINT_ICE() << "Invalid entry point parameter";
return;
}
auto builtin = src->Sem().Get(builtin_attr)->Value();
// Check for existing vertex_index and instance_index builtins.
if (builtin == builtin::BuiltinValue::kVertexIndex) {
vertex_index_expr = member_expr;
} else if (builtin == builtin::BuiltinValue::kInstanceIndex) {
instance_index_expr = member_expr;
}
members_to_clone.Push(member);
}
}
if (!has_locations) {
// Nothing to do.
new_function_parameters.Push(ctx.Clone(param));
return;
}
// Create a function-scope variable to replace the parameter.
auto* func_var = b.Var(param_sym, ctx.Clone(param->type));
ctx.InsertFront(func->body->statements, b.Decl(func_var));
if (!members_to_clone.IsEmpty()) {
// Create a new struct without the location attributes.
tint::Vector<const StructMember*, 8> new_members;
for (auto* member : members_to_clone) {
auto member_name = ctx.Clone(member->name);
auto member_type = ctx.Clone(member->type);
auto member_attrs = ctx.Clone(member->attributes);
new_members.Push(b.Member(member_name, member_type, std::move(member_attrs)));
}
auto* new_struct = b.Structure(b.Sym(), new_members);
// Create a new function parameter with this struct.
auto* new_param = b.Param(b.Sym(), b.ty.Of(new_struct));
new_function_parameters.Push(new_param);
// Copy values from the new parameter to the function-scope variable.
for (auto* member : members_to_clone) {
auto member_name = ctx.Clone(member->name->symbol);
ctx.InsertFront(func->body->statements,
b.Assign(b.MemberAccessor(func_var, member_name),
b.MemberAccessor(new_param, member_name)));
}
}
}
/// Process an entry point function.
/// @param func the entry point function
void Process(const Function* func) {
if (func->body->Empty()) {
return;
}
// Process entry point parameters.
for (auto* param : func->params) {
auto* sem = src->Sem().Get(param);
if (auto* str = sem->Type()->As<sem::Struct>()) {
ProcessStructParameter(func, param, str->Declaration());
} else {
ProcessNonStructParameter(func, param);
}
}
// Insert new parameters for vertex_index and instance_index if needed.
if (!vertex_index_expr) {
for (const VertexBufferLayoutDescriptor& layout : cfg.vertex_state) {
if (layout.step_mode == VertexStepMode::kVertex) {
auto name = b.Symbols().New("tint_pulling_vertex_index");
new_function_parameters.Push(
b.Param(name, b.ty.u32(),
tint::Vector{b.Builtin(builtin::BuiltinValue::kVertexIndex)}));
vertex_index_expr = [this, name] { return b.Expr(name); };
break;
}
}
}
if (!instance_index_expr) {
for (const VertexBufferLayoutDescriptor& layout : cfg.vertex_state) {
if (layout.step_mode == VertexStepMode::kInstance) {
auto name = b.Symbols().New("tint_pulling_instance_index");
new_function_parameters.Push(
b.Param(name, b.ty.u32(),
tint::Vector{b.Builtin(builtin::BuiltinValue::kInstanceIndex)}));
instance_index_expr = [this, name] { return b.Expr(name); };
break;
}
}
}
// Generate vertex pulling preamble.
if (auto* block = CreateVertexPullingPreamble()) {
ctx.InsertFront(func->body->statements, block);
}
// Rewrite the function header with the new parameters.
auto func_sym = ctx.Clone(func->name->symbol);
auto ret_type = ctx.Clone(func->return_type);
auto* body = ctx.Clone(func->body);
auto attrs = ctx.Clone(func->attributes);
auto ret_attrs = ctx.Clone(func->return_type_attributes);
auto* new_func =
b.create<Function>(func->source, b.Ident(func_sym), new_function_parameters, ret_type,
body, std::move(attrs), std::move(ret_attrs));
ctx.Replace(func, new_func);
}
};
VertexPulling::VertexPulling() = default;
VertexPulling::~VertexPulling() = default;
Transform::ApplyResult VertexPulling::Apply(const Program* src,
const DataMap& inputs,
DataMap&) const {
auto cfg = cfg_;
if (auto* cfg_data = inputs.Get<Config>()) {
cfg = *cfg_data;
}
return State{src, cfg}.Run();
}
VertexPulling::Config::Config() = default;
VertexPulling::Config::Config(const Config&) = default;
VertexPulling::Config::~Config() = default;
VertexPulling::Config& VertexPulling::Config::operator=(const Config&) = default;
VertexBufferLayoutDescriptor::VertexBufferLayoutDescriptor() = default;
VertexBufferLayoutDescriptor::VertexBufferLayoutDescriptor(
uint32_t in_array_stride,
VertexStepMode in_step_mode,
std::vector<VertexAttributeDescriptor> in_attributes)
: array_stride(in_array_stride),
step_mode(in_step_mode),
attributes(std::move(in_attributes)) {}
VertexBufferLayoutDescriptor::VertexBufferLayoutDescriptor(
const VertexBufferLayoutDescriptor& other) = default;
VertexBufferLayoutDescriptor& VertexBufferLayoutDescriptor::operator=(
const VertexBufferLayoutDescriptor& other) = default;
VertexBufferLayoutDescriptor::~VertexBufferLayoutDescriptor() = default;
} // namespace tint::ast::transform