blob: b3dfd81d3108ec7d97bba04ef1a283948ab48c9f [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device float4* prevent_dce;
};
struct VertexOutput {
float4 pos;
float4 prevent_dce;
};
struct vertex_main_outputs {
float4 VertexOutput_pos [[position]];
float4 VertexOutput_prevent_dce [[user(locn0)]] [[flat]];
};
float4 acos_8e2acf() {
float4 res = float4(0.25f);
return res;
}
fragment void fragment_main(device float4* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce};
(*tint_module_vars.prevent_dce) = acos_8e2acf();
}
kernel void compute_main(device float4* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce};
(*tint_module_vars.prevent_dce) = acos_8e2acf();
}
VertexOutput vertex_main_inner() {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = acos_8e2acf();
return out;
}
vertex vertex_main_outputs vertex_main() {
VertexOutput const v = vertex_main_inner();
return vertex_main_outputs{.VertexOutput_pos=v.pos, .VertexOutput_prevent_dce=v.prevent_dce};
}