| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_module_vars_struct { |
| device uint3* prevent_dce; |
| }; |
| |
| struct VertexOutput { |
| float4 pos; |
| uint3 prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| float4 VertexOutput_pos [[position]]; |
| uint3 VertexOutput_prevent_dce [[user(locn0)]] [[flat]]; |
| }; |
| |
| uint3 firstLeadingBit_3fd7d0() { |
| uint3 arg_0 = uint3(1u); |
| uint3 const v = arg_0; |
| uint3 const v_1 = select(uint3(16u), uint3(0u), ((v & uint3(4294901760u)) == uint3(0u))); |
| uint3 const v_2 = select(uint3(8u), uint3(0u), (((v >> v_1) & uint3(65280u)) == uint3(0u))); |
| uint3 const v_3 = select(uint3(4u), uint3(0u), ((((v >> v_1) >> v_2) & uint3(240u)) == uint3(0u))); |
| uint3 const v_4 = select(uint3(2u), uint3(0u), (((((v >> v_1) >> v_2) >> v_3) & uint3(12u)) == uint3(0u))); |
| uint3 res = select((v_1 | (v_2 | (v_3 | (v_4 | select(uint3(1u), uint3(0u), ((((((v >> v_1) >> v_2) >> v_3) >> v_4) & uint3(2u)) == uint3(0u))))))), uint3(4294967295u), (((((v >> v_1) >> v_2) >> v_3) >> v_4) == uint3(0u))); |
| return res; |
| } |
| |
| fragment void fragment_main(device uint3* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| (*tint_module_vars.prevent_dce) = firstLeadingBit_3fd7d0(); |
| } |
| |
| kernel void compute_main(device uint3* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| (*tint_module_vars.prevent_dce) = firstLeadingBit_3fd7d0(); |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput out = {}; |
| out.pos = float4(0.0f); |
| out.prevent_dce = firstLeadingBit_3fd7d0(); |
| return out; |
| } |
| |
| vertex vertex_main_outputs vertex_main() { |
| VertexOutput const v_5 = vertex_main_inner(); |
| return vertex_main_outputs{.VertexOutput_pos=v_5.pos, .VertexOutput_prevent_dce=v_5.prevent_dce}; |
| } |