blob: bf7abb0b6514730c3c266950ddd3af4dc4cd36be [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texturecube<float, access::sample> arg_1;
sampler arg_2;
device float4* prevent_dce;
};
struct VertexOutput {
float4 pos;
float4 prevent_dce;
};
struct vertex_main_outputs {
float4 VertexOutput_pos [[position]];
float4 VertexOutput_prevent_dce [[user(locn0)]] [[flat]];
};
float4 textureGather_11b2db(tint_module_vars_struct tint_module_vars) {
float3 arg_3 = float3(1.0f);
float4 res = tint_module_vars.arg_1.gather(tint_module_vars.arg_2, arg_3, component::y);
return res;
}
fragment void fragment_main(texturecube<float, access::sample> arg_1 [[texture(0)]], sampler arg_2 [[sampler(0)]], device float4* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_1=arg_1, .arg_2=arg_2, .prevent_dce=prevent_dce};
(*tint_module_vars.prevent_dce) = textureGather_11b2db(tint_module_vars);
}
kernel void compute_main(texturecube<float, access::sample> arg_1 [[texture(0)]], sampler arg_2 [[sampler(0)]], device float4* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_1=arg_1, .arg_2=arg_2, .prevent_dce=prevent_dce};
(*tint_module_vars.prevent_dce) = textureGather_11b2db(tint_module_vars);
}
VertexOutput vertex_main_inner(tint_module_vars_struct tint_module_vars) {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = textureGather_11b2db(tint_module_vars);
return out;
}
vertex vertex_main_outputs vertex_main(texturecube<float, access::sample> arg_1 [[texture(0)]], sampler arg_2 [[sampler(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_1=arg_1, .arg_2=arg_2};
VertexOutput const v = vertex_main_inner(tint_module_vars);
return vertex_main_outputs{.VertexOutput_pos=v.pos, .VertexOutput_prevent_dce=v.prevent_dce};
}