blob: a7abdd21e42cba01ed6e6601a324ed09ef39a44d [file] [log] [blame]
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSample_85c4ba() {
float2 arg_2 = (1.0f).xx;
float4 res = arg_0.Sample(arg_1, arg_2, int2((1).xx));
return res;
}
RWByteAddressBuffer prevent_dce : register(u0);
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSample_85c4ba()));
return;
}